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Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on. I also return the time spent on vsync, which can help users figure out how much CPU wall-time was used on non-vsync stuff
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Cargo.lock
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Cargo.lock
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@@ -1239,6 +1239,7 @@ dependencies = [
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"puffin",
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"thiserror",
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"type-map",
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"web-time",
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"wgpu",
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"winit",
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]
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