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Postpone call to get_current_texture (#3914)

This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
This commit is contained in:
Emil Ernerfeldt
2024-01-29 18:06:21 +01:00
committed by GitHub
parent 1d1b07c6b2
commit 21253d844e
6 changed files with 55 additions and 27 deletions

View File

@@ -53,6 +53,7 @@ glow = "0.13"
puffin = "0.18"
raw-window-handle = "0.6.0"
thiserror = "1.0.37"
web-time = "0.2" # Timekeeping for native and web
wgpu = { version = "0.19.1", default-features = false, features = [
# Make the renderer `Sync` even on wasm32, because it makes the code simpler:
"fragile-send-sync-non-atomic-wasm",