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Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on. I also return the time spent on vsync, which can help users figure out how much CPU wall-time was used on non-vsync stuff
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@@ -45,6 +45,7 @@ bytemuck = "1.7"
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log = { version = "0.4", features = ["std"] }
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thiserror.workspace = true
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type-map = "0.5.0"
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web-time.workspace = true
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wgpu = { workspace = true, features = ["wgsl"] }
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#! ### Optional dependencies
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