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Postpone call to get_current_texture (#3914)

This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
This commit is contained in:
Emil Ernerfeldt
2024-01-29 18:06:21 +01:00
committed by GitHub
parent 1d1b07c6b2
commit 21253d844e
6 changed files with 55 additions and 27 deletions

View File

@@ -60,7 +60,7 @@ egui = { version = "0.25.0", path = "../egui", default-features = false, feature
] }
log = { version = "0.4", features = ["std"] }
raw-window-handle.workspace = true
web-time = { version = "0.2" } # We use web-time so we can (maybe) compile for web
web-time.workspace = true
winit = { workspace = true, default-features = false, features = ["rwh_06"] }
#! ### Optional dependencies