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https://github.com/emilk/egui.git
synced 2026-09-02 14:50:03 -04:00
⚠️ Rename Rounding to CornerRadius (#5673)
Breaking change! * `Rounding` -> `CornerRadius` * `rounding` -> `corner_radius` This is to: * Clarify * Conform to other systems (e.g. Figma) * Avoid confusion with `GuiRounding`
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@@ -10,7 +10,7 @@ impl Default for FrameDemo {
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frame: egui::Frame::new()
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.inner_margin(12)
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.outer_margin(24)
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.rounding(14)
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.corner_radius(14)
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.shadow(egui::Shadow {
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offset: [8, 12],
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blur: 16,
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@@ -56,7 +56,7 @@ impl crate::View for FrameDemo {
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// We want to paint a background around the outer margin of the demonstration frame, so we use another frame around it:
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egui::Frame::default()
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.stroke(ui.visuals().widgets.noninteractive.bg_stroke)
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.rounding(ui.visuals().widgets.noninteractive.rounding)
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.corner_radius(ui.visuals().widgets.noninteractive.corner_radius)
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.show(ui, |ui| {
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self.frame.show(ui, |ui| {
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ui.style_mut().wrap_mode = Some(egui::TextWrapMode::Extend);
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@@ -358,7 +358,7 @@ impl ColorWidgets {
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#[cfg_attr(feature = "serde", serde(default))]
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struct BoxPainting {
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size: Vec2,
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rounding: f32,
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corner_radius: f32,
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stroke_width: f32,
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num_boxes: usize,
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}
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@@ -367,7 +367,7 @@ impl Default for BoxPainting {
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fn default() -> Self {
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Self {
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size: vec2(64.0, 32.0),
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rounding: 5.0,
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corner_radius: 5.0,
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stroke_width: 2.0,
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num_boxes: 1,
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}
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@@ -378,7 +378,7 @@ impl BoxPainting {
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pub fn ui(&mut self, ui: &mut Ui) {
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ui.add(Slider::new(&mut self.size.x, 0.0..=500.0).text("width"));
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ui.add(Slider::new(&mut self.size.y, 0.0..=500.0).text("height"));
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ui.add(Slider::new(&mut self.rounding, 0.0..=50.0).text("rounding"));
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ui.add(Slider::new(&mut self.corner_radius, 0.0..=50.0).text("corner_radius"));
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ui.add(Slider::new(&mut self.stroke_width, 0.0..=10.0).text("stroke_width"));
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ui.add(Slider::new(&mut self.num_boxes, 0..=8).text("num_boxes"));
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@@ -387,7 +387,7 @@ impl BoxPainting {
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let (rect, _response) = ui.allocate_at_least(self.size, Sense::hover());
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ui.painter().rect(
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rect,
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self.rounding,
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self.corner_radius,
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ui.visuals().text_color().gamma_multiply(0.5),
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Stroke::new(self.stroke_width, Color32::WHITE),
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egui::StrokeKind::Inside,
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@@ -271,7 +271,7 @@ fn rect_shape_ui(ui: &mut egui::Ui, shape: &mut RectShape) {
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let RectShape {
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rect,
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rounding,
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corner_radius,
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fill,
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stroke,
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stroke_kind,
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@@ -304,8 +304,8 @@ fn rect_shape_ui(ui: &mut egui::Ui, shape: &mut RectShape) {
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});
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ui.end_row();
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ui.label("Rounding");
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ui.add(rounding);
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ui.label("Corner radius");
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ui.add(corner_radius);
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ui.end_row();
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ui.label("Fill");
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