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mirror of https://github.com/emilk/egui.git synced 2026-06-26 14:49:06 -04:00

Fix broken GitHub source links due to #1940

This commit is contained in:
Emil Ernerfeldt
2022-08-20 15:18:02 +02:00
parent 8737933101
commit 2453756782
23 changed files with 53 additions and 50 deletions

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@@ -60,11 +60,11 @@ If you have questions, use [GitHub Discussions](https://github.com/emilk/egui/di
## Demo
[Click to run egui web demo](https://www.egui.rs/#demo) (works in any browser with WASM and WebGL support). Uses [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
[Click to run egui web demo](https://www.egui.rs/#demo) (works in any browser with WASM and WebGL support). Uses [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
To test the demo app locally, run `cargo run --release -p egui_demo_app`.
The native backend is [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) (using [`glow`](https://crates.io/crates/glow)) and should work out-of-the-box on Mac and Windows, but on Linux you need to first run:
The native backend is [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) (using [`glow`](https://crates.io/crates/glow)) and should work out-of-the-box on Mac and Windows, but on Linux you need to first run:
`sudo apt-get install -y libclang-dev libgtk-3-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev`
@@ -84,7 +84,7 @@ On Fedora Rawhide you need to run:
* A simple 2D graphics API for custom painting ([`epaint`](https://docs.rs/epaint)).
* No callbacks
* Pure immediate mode
* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/demo/toggle_switch.rs)
* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs)
* Modular: You should be able to use small parts of egui and combine them in new ways
* Safe: there is no `unsafe` code in egui
* Minimal dependencies: [`ab_glyph`](https://crates.io/crates/ab_glyph) [`ahash`](https://crates.io/crates/ahash) [`nohash-hasher`](https://crates.io/crates/nohash-hasher) [`parking_lot`](https://crates.io/crates/parking_lot)
@@ -114,7 +114,7 @@ The obvious alternative to egui is [`imgui-rs`](https://github.com/Gekkio/imgui-
* egui is pure Rust
* egui is easily compiled to WASM
* egui lets you use native Rust string types (`imgui-rs` forces you to use annoying macros and wrappers for zero-terminated strings)
* [Writing your own widgets in egui is simple](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/demo/toggle_switch.rs)
* [Writing your own widgets in egui is simple](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs)
egui also tries to improve your experience in other small ways:
@@ -158,17 +158,17 @@ An integration needs to do the following each frame:
* **Input**: Gather input (mouse, touches, keyboard, screen size, etc) and give it to egui
* Run the application code
* **Output**: Handle egui output (cursor changes, paste, texture allocations, …)
* **Painting**: Render the triangle mesh egui produces (see [OpenGL example](https://github.com/emilk/egui/blob/master/egui_glium/src/painter.rs))
* **Painting**: Render the triangle mesh egui produces (see [OpenGL example](https://github.com/emilk/egui/blob/master/crates/egui_glium/src/painter.rs))
### Official integrations
These are the official egui integrations:
* [`eframe`](https://github.com/emilk/egui/tree/master/eframe) for compiling the same app to web/wasm and desktop/native. Uses `egui_glow` and `egui-winit`.
* [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
* [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) for rendering egui with [glow](https://github.com/grovesNL/glow) on native and web, and for making native apps.
* [`egui-wgpu`](https://github.com/emilk/egui/tree/master/egui-wgpu) for [wgpu](https://crates.io/crates/wgpu) (WebGPU API).
* [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit) for integrating with [winit](https://github.com/rust-windowing/winit).
* [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) for compiling the same app to web/wasm and desktop/native. Uses `egui_glow` and `egui-winit`.
* [`egui_glium`](https://github.com/emilk/egui/tree/master/crates/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
* [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering egui with [glow](https://github.com/grovesNL/glow) on native and web, and for making native apps.
* [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu) for [wgpu](https://crates.io/crates/wgpu) (WebGPU API).
* [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit) for integrating with [winit](https://github.com/rust-windowing/winit).
### 3rd party integrations
@@ -219,7 +219,7 @@ loop {
}
```
For a reference OpenGL backend, see [the `egui_glium` painter](https://github.com/emilk/egui/blob/master/egui_glium/src/painter.rs) or [the `egui_glow` painter](https://github.com/emilk/egui/blob/master/egui_glow/src/painter.rs).
For a reference OpenGL backend, see [the `egui_glium` painter](https://github.com/emilk/egui/blob/master/crates/egui_glium/src/painter.rs) or [the `egui_glow` painter](https://github.com/emilk/egui/blob/master/crates/egui_glow/src/painter.rs).
### Debugging your integration
@@ -323,7 +323,7 @@ There is experimental support for a screen reader. In [the web demo](https://www
Read more at <https://github.com/emilk/egui/issues/167>.
### What is the difference between [egui](https://docs.rs/egui) and [eframe](https://github.com/emilk/egui/tree/master/eframe)?
### What is the difference between [egui](https://docs.rs/egui) and [eframe](https://github.com/emilk/egui/tree/master/crates/eframe)?
`egui` is a 2D user interface library for laying out and interacting with buttons, sliders, etc.
`egui` has no idea if it is running on the web or natively, and does not know how to collect input or show things on screen.
@@ -343,14 +343,14 @@ Examples:
* <https://github.com/emilk/egui/blob/master/examples/custom_3d_three-d.rs>
* <https://github.com/emilk/egui/blob/master/examples/custom_3d_glow.rs>
`Shape::Callback` will call your code when egui gets painted, to show anything using whatever the background rendering context is. When using [`eframe`](https://github.com/emilk/egui/tree/master/eframe) this will be [`glow`](https://github.com/grovesNL/glow). Other integrations will give you other rendering contexts, if they support `Shape::Callback` at all.
`Shape::Callback` will call your code when egui gets painted, to show anything using whatever the background rendering context is. When using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) this will be [`glow`](https://github.com/grovesNL/glow). Other integrations will give you other rendering contexts, if they support `Shape::Callback` at all.
#### Render-to-texture
You can also render your 3D scene to a texture and display it using [`ui.image(…)`](https://docs.rs/egui/latest/egui/struct.Ui.html#method.image). You first need to convert the native texture to an [`egui::TextureId`](https://docs.rs/egui/latest/egui/enum.TextureId.html), and how to do this depends on the integration you use.
Examples:
* Using [`egui-miniquad`]( https://github.com/not-fl3/egui-miniquad): https://github.com/not-fl3/egui-miniquad/blob/master/examples/render_to_egui_image.rs
* Using [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium): <https://github.com/emilk/egui/blob/master/egui_glium/examples/native_texture.rs>.
* Using [`egui_glium`](https://github.com/emilk/egui/tree/master/crates/egui_glium): <https://github.com/emilk/egui/blob/master/crates/egui_glium/examples/native_texture.rs>.
## Other