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Fix broken GitHub source links due to #1940
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@@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "egui framework - write GUI apps that compiles to web and/or natively"
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edition = "2021"
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rust-version = "1.61"
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homepage = "https://github.com/emilk/egui/tree/master/eframe"
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homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/eframe"
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repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
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categories = ["gui", "game-development"]
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keywords = ["egui", "gui", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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@@ -31,7 +31,7 @@ dark-light = ["dep:dark-light"]
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow).
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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glow = ["dep:glow", "egui_glow"]
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## Enable saving app state to disk.
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@@ -55,7 +55,7 @@ screen_reader = [
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"tts",
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]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui_wgpu`](https://github.com/emilk/egui/tree/master/egui_wgpu)).
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui_wgpu`](https://github.com/emilk/egui/tree/master/crates/egui_wgpu)).
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## This overrides the `glow` feature.
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wgpu = ["dep:wgpu", "egui-wgpu"]
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@@ -17,7 +17,7 @@ For how to use `egui`, see [the egui docs](https://docs.rs/egui).
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---
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
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To use on Linux, first run:
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@@ -27,13 +27,13 @@ sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev lib
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You need to either use `edition = "2021"`, or set `resolver = "2"` in the `[workspace]` section of your to-level `Cargo.toml`. See [this link](https://doc.rust-lang.org/edition-guide/rust-2021/default-cargo-resolver.html) for more info.
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You can opt-in to the using [`egui_wgpu`](https://github.com/emilk/egui/tree/master/egui_wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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You can opt-in to the using [`egui_wgpu`](https://github.com/emilk/egui/tree/master/crates/egui_wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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## Alternatives
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`eframe` is not the only way to write an app using `egui`! You can also try [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad), [`bevy_egui`](https://github.com/mvlabat/bevy_egui), [`egui_sdl2_gl`](https://github.com/ArjunNair/egui_sdl2_gl), and others.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/egui_glow/examples/pure_glow.rs>.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs>.
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## Problems with running egui on the web
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@@ -43,7 +43,7 @@ pub struct CreationContext<'s> {
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// ----------------------------------------------------------------------------
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
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pub trait App {
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/// Called each time the UI needs repainting, which may be many times per second.
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///
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