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mirror of https://github.com/emilk/egui.git synced 2026-09-03 15:20:05 -04:00

Fix broken GitHub source links due to #1940

This commit is contained in:
Emil Ernerfeldt
2022-08-20 15:18:02 +02:00
parent 8737933101
commit 2453756782
23 changed files with 53 additions and 50 deletions

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@@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "Bindings for using egui natively using the glow library"
edition = "2021"
rust-version = "1.61"
homepage = "https://github.com/emilk/egui/tree/master/egui_glow"
homepage = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/egui_glow"
repository = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
categories = ["gui", "game-development"]
keywords = ["glow", "egui", "gui", "gamedev"]
include = [

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@@ -9,7 +9,7 @@ This crates provides bindings between [`egui`](https://github.com/emilk/egui) an
* Render egui using glow on both native and web.
* Write cross platform native egui apps (with the `winit` feature).
To write web apps using `glow` you can use [`eframe`](https://github.com/emilk/egui/tree/master/eframe) (which uses `egui_glow` for rendering).
To write web apps using `glow` you can use [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) (which uses `egui_glow` for rendering).
To use on Linux, first run:
@@ -17,4 +17,4 @@ To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
```
This crate optionally depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
This crate optionally depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).

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@@ -77,7 +77,7 @@ pub struct Painter {
///
/// # Example
///
/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
pub struct CallbackFn {
f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>,
}