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Multiple mouse button support (#135)
Add support for primary, secondary and middle mouse buttons. Also improve ability to click things in low FPS situations.
This introduces a lot of breaking changes:
Backends/integrations now pass mouse events via the even stream.
Response has an interface of mostly methods instead of public members.
input.mouse is now input.pointer and has new interface.
* Rename 'mouse' to 'pointer' everywhere (pointer = mouse or touch)
* Make Response::clicked and Response::double_clicked into methods
* Remove Response::active and add dragged() and interact_pointer_pos()
* Support multiple mouse buttons
* Make PointerState interface all methods
* Make most members of Response private
This commit is contained in:
14
CHANGELOG.md
14
CHANGELOG.md
@@ -11,7 +11,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Added ⭐
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* `egui::popup::popup_below_widget`: show a popup area below another widget
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* Add support for secondary and middle mouse buttons.
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* `egui::popup::popup_below_widget`: show a popup area below another widget.
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### Changed 🔧
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* `mouse` has be renamed `pointer` everywhere (to make it clear it includes touches too).
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* Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`.
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* `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead.
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* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
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### Fixed 🐛
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* It is now possible to click widgets even when FPS is very low.
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## 0.8.0 - 2021-01-17 - Grid layout & new visual style
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