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Multiple mouse button support (#135)
Add support for primary, secondary and middle mouse buttons. Also improve ability to click things in low FPS situations.
This introduces a lot of breaking changes:
Backends/integrations now pass mouse events via the even stream.
Response has an interface of mostly methods instead of public members.
input.mouse is now input.pointer and has new interface.
* Rename 'mouse' to 'pointer' everywhere (pointer = mouse or touch)
* Make Response::clicked and Response::double_clicked into methods
* Remove Response::active and add dragged() and interact_pointer_pos()
* Support multiple mouse buttons
* Make PointerState interface all methods
* Make most members of Response private
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@@ -73,7 +73,7 @@ impl Sliders {
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You can always see the full precision value by hovering the value.",
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);
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if ui.button("Assign PI").clicked {
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if ui.button("Assign PI").clicked() {
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self.value = std::f64::consts::PI;
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}
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}
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