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Multiple mouse button support (#135)
Add support for primary, secondary and middle mouse buttons. Also improve ability to click things in low FPS situations.
This introduces a lot of breaking changes:
Backends/integrations now pass mouse events via the even stream.
Response has an interface of mostly methods instead of public members.
input.mouse is now input.pointer and has new interface.
* Rename 'mouse' to 'pointer' everywhere (pointer = mouse or touch)
* Make Response::clicked and Response::double_clicked into methods
* Remove Response::active and add dragged() and interact_pointer_pos()
* Support multiple mouse buttons
* Make PointerState interface all methods
* Make most members of Response private
This commit is contained in:
@@ -97,7 +97,7 @@ impl Widgets {
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if ui
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.add(Button::new("Click me").enabled(self.button_enabled))
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.on_hover_text("This will just increase a counter.")
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.clicked
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.clicked()
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{
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self.count += 1;
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}
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@@ -146,7 +146,7 @@ impl Widgets {
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ui.horizontal(|ui| {
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ui.label("Single line text input:");
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let response = ui.text_edit_singleline(&mut self.single_line_text_input);
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if response.lost_kb_focus {
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if response.lost_kb_focus() {
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// The user pressed enter.
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}
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});
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