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Multiple mouse button support (#135)
Add support for primary, secondary and middle mouse buttons. Also improve ability to click things in low FPS situations.
This introduces a lot of breaking changes:
Backends/integrations now pass mouse events via the even stream.
Response has an interface of mostly methods instead of public members.
input.mouse is now input.pointer and has new interface.
* Rename 'mouse' to 'pointer' everywhere (pointer = mouse or touch)
* Make Response::clicked and Response::double_clicked into methods
* Remove Response::active and add dragged() and interact_pointer_pos()
* Support multiple mouse buttons
* Make PointerState interface all methods
* Make most members of Response private
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@@ -79,9 +79,9 @@ impl FrameHistory {
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let rect = rect.shrink(4.0);
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let line_stroke = Stroke::new(1.0, Color32::from_additive_luminance(128));
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if rect.contains(mouse_pos) {
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let y = mouse_pos.y;
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if let Some(pointer_pos) = ui.input().pointer.tooltip_pos() {
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if rect.contains(pointer_pos) {
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let y = pointer_pos.y;
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shapes.push(Shape::line_segment(
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[pos2(rect.left(), y), pos2(rect.right(), y)],
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line_stroke,
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