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Update wasm/web example
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@@ -419,6 +419,9 @@ async function init(input) {
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imports.wbg.__wbg_uniform2f_c1a2fa4599b15748 = function(arg0, arg1, arg2, arg3) {
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getObject(arg0).uniform2f(getObject(arg1), arg2, arg3);
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};
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imports.wbg.__wbg_uniform4f_6e9aa69017843be0 = function(arg0, arg1, arg2, arg3, arg4, arg5) {
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getObject(arg0).uniform4f(getObject(arg1), arg2, arg3, arg4, arg5);
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};
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imports.wbg.__wbg_useProgram_324a22a196d1f113 = function(arg0, arg1) {
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getObject(arg0).useProgram(getObject(arg1));
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};
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@@ -62,6 +62,8 @@
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var g_mouse_pos = null;
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var g_mouse_down = false;
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var g_is_touch = false;
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var g_scroll_delta_x = 0;
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var g_scroll_delta_y = 0;
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function pixels_per_point() {
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// return 1.0;
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@@ -76,14 +78,17 @@
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}
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function get_input(canvas) {
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return {
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var input = {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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// TODO: scroll_delta
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scroll_delta: { x: -g_scroll_delta_x, y: -g_scroll_delta_y }, // TODO: standardize scroll direction
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screen_size: { x: window.innerWidth, y: window.innerHeight },
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pixels_per_point: pixels_per_point(),
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time: window.performance.now() / 1000.0,
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};
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g_scroll_delta_x = 0;
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g_scroll_delta_y = 0;
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return input;
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}
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function mouse_pos_from_event(canvas, event) {
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@@ -94,6 +99,9 @@
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};
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}
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// If true, paint at full framerate always.
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// If false, only paint on input.
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// TODO: if this is turned off we must turn off animations too (which hasn't been implemented yet).
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const ANIMATION_FRAME = true;
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function paint() {
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@@ -173,6 +181,14 @@
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event.preventDefault();
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});
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canvas.addEventListener("wheel", function (event) {
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g_scroll_delta_x += event.deltaX;
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g_scroll_delta_y += event.deltaY;
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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if (!ANIMATION_FRAME) {
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window.addEventListener("load", invalidate);
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window.addEventListener("pagehide", invalidate);
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