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https://github.com/emilk/egui.git
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Style: forbid .zip and .chain (#8188)
The `zip(a, b)` variant produces clearer code imho. Downside: added dependency on `itertools`
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@@ -31,11 +31,12 @@ pub fn primary_touch_pos(
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runner: &mut AppRunner,
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event: &web_sys::TouchEvent,
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) -> Option<(egui::Pos2, web_sys::Touch)> {
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let all_touches: Vec<_> = (0..event.touches().length())
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.filter_map(|i| event.touches().get(i))
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// On touchend we don't get anything in `touches`, but we still get `changed_touches`, so include those:
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.chain((0..event.changed_touches().length()).filter_map(|i| event.changed_touches().get(i)))
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.collect();
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// On touchend we don't get anything in `touches`, but we still get `changed_touches`, so include those:
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let all_touches: Vec<_> = std::iter::chain(
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(0..event.touches().length()).filter_map(|i| event.touches().get(i)),
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(0..event.changed_touches().length()).filter_map(|i| event.changed_touches().get(i)),
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)
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.collect();
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if let Some(primary_touch) = runner.input.primary_touch {
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// Is the primary touch is gone?
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@@ -365,7 +365,7 @@ impl WebPainter for WebPainterWgpu {
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// Submit the commands: both the main buffer and user-defined ones.
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render_state
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.queue
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.submit(user_cmd_bufs.into_iter().chain([encoder.finish()]));
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.submit(std::iter::chain(user_cmd_bufs, [encoder.finish()]));
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if let Some((frame, capture_buffer)) = frame_and_capture_buffer {
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if let Some(capture_buffer) = capture_buffer
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