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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Mesh::split_to_u16 now returns a 16-bit indexed Mesh16

This commit is contained in:
Emil Ernerfeldt
2021-01-25 22:06:06 +01:00
parent b493bc6efc
commit 2a10747843
5 changed files with 77 additions and 22 deletions

View File

@@ -8,7 +8,7 @@ use {
use egui::{
math::clamp,
paint::{Color32, Mesh, Texture},
paint::{Color32, Texture},
vec2,
};
@@ -255,9 +255,8 @@ impl WebGl2Painter {
}
}
fn paint_mesh(&self, mesh: &Mesh) -> Result<(), JsValue> {
fn paint_mesh(&self, mesh: &egui::paint::Mesh16) -> Result<(), JsValue> {
debug_assert!(mesh.is_valid());
let indices: Vec<u16> = mesh.indices.iter().map(|idx| *idx as u16).collect();
let mut positions: Vec<f32> = Vec::with_capacity(2 * mesh.vertices.len());
let mut tex_coords: Vec<f32> = Vec::with_capacity(2 * mesh.vertices.len());
@@ -283,9 +282,9 @@ impl WebGl2Painter {
let indices_memory_buffer = wasm_bindgen::memory()
.dyn_into::<WebAssembly::Memory>()?
.buffer();
let indices_ptr = indices.as_ptr() as u32 / 2;
let indices_ptr = mesh.indices.as_ptr() as u32 / 2;
let indices_array = js_sys::Int16Array::new(&indices_memory_buffer)
.subarray(indices_ptr, indices_ptr + indices.len() as u32);
.subarray(indices_ptr, indices_ptr + mesh.indices.len() as u32);
gl.bind_buffer(Gl::ELEMENT_ARRAY_BUFFER, Some(&self.index_buffer));
gl.buffer_data_with_array_buffer_view(
@@ -369,7 +368,12 @@ impl WebGl2Painter {
// --------------------------------------------------------------------
gl.draw_elements_with_i32(Gl::TRIANGLES, indices.len() as i32, Gl::UNSIGNED_SHORT, 0);
gl.draw_elements_with_i32(
Gl::TRIANGLES,
mesh.indices.len() as i32,
Gl::UNSIGNED_SHORT,
0,
);
Ok(())
}