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Mesh::split_to_u16 now returns a 16-bit indexed Mesh16
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@@ -57,7 +57,7 @@ mod texture_atlas;
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pub use {
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color::{Color32, Rgba},
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mesh::{Mesh, Vertex},
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mesh::{Mesh, Mesh16, Vertex},
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shadow::Shadow,
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shape::Shape,
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stats::PaintStats,
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