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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Move examples out of eframe/examples into examples/ (#1486)

* Move examples out of eframe/examples into examples/

Give each example a `Cargo.toml` and `src/main.rs`.
This makes it easier for people to use as templates.

* Update README.md with more deps needed on vanilla Ubuntu
* Install libgtk-3-dev on CI, hoping that will fix something
This commit is contained in:
Emil Ernerfeldt
2022-04-13 16:13:24 +02:00
committed by GitHub
parent 170b21b63e
commit 2ae93c40ab
46 changed files with 317 additions and 71 deletions

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Examples of how to use [`eframe`](https://github.com/emilk/egui/tree/master/eframe) and [`egui`](https://github.com/emilk/egui/).
# `egui` and `eframe` examples
All the examples in this folder uses [`eframe`](https://github.com/emilk/egui/tree/master/eframe) to set up a window for [`egui`](https://github.com/emilk/egui/). Some examples are specific to `eframe`, but many are applicable to any `egui` integration.
There are a lot more examples at <https://www.egui.rs>, and it has links to the source code of each example.
Also check out the official docs at <https://docs.rs/egui> and <https://docs.rs/eframe>.

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[package]
name = "confirm_exit"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }

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```sh
cargo run -p confirm_exit
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(
"Confirm exit",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
#[derive(Default)]
struct MyApp {
can_exit: bool,
is_exiting: bool,
}
impl eframe::App for MyApp {
fn on_exit_event(&mut self) -> bool {
self.is_exiting = true;
self.can_exit
}
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Try to close the window");
});
if self.is_exiting {
egui::Window::new("Do you want to quit?")
.collapsible(false)
.resizable(false)
.show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Not yet").clicked() {
self.is_exiting = false;
}
if ui.button("Yes!").clicked() {
self.can_exit = true;
frame.quit();
}
});
});
}
}
}

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[package]
name = "custom_3d_glow"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
egui_glow = { path = "../../egui_glow" }
glow = "0.11"

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This demo shows how to embed 3D rendering using [`glow`](https://github.com/grovesNL/glow) in `eframe`.
This is very advanced usage, and you need to be careful.
If you want an easier way to show 3D graphics with egui, take a look at the `custom_3d_three-d.rs` example.
If you are content of having egui sit on top of a 3D background, take a look at:
* [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
* [`three-d`](https://github.com/asny/three-d)
```sh
cargo run -p custom_3d_glow
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(unsafe_code)]
use eframe::egui;
use egui::mutex::Mutex;
use std::sync::Arc;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(350.0, 380.0)),
multisampling: 8,
..Default::default()
};
eframe::run_native(
"Custom 3D painting in eframe using glow",
options,
Box::new(|cc| Box::new(MyApp::new(cc))),
);
}
struct MyApp {
/// Behind an `Arc<Mutex<…>>` so we can pass it to [`egui::PaintCallback`] and paint later.
rotating_triangle: Arc<Mutex<RotatingTriangle>>,
angle: f32,
}
impl MyApp {
fn new(cc: &eframe::CreationContext<'_>) -> Self {
Self {
rotating_triangle: Arc::new(Mutex::new(RotatingTriangle::new(&cc.gl))),
angle: 0.0,
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("glow", "https://github.com/grovesNL/glow");
ui.label(" (OpenGL).");
});
egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
});
}
fn on_exit(&mut self, gl: &glow::Context) {
self.rotating_triangle.lock().destroy(gl);
}
}
impl MyApp {
fn custom_painting(&mut self, ui: &mut egui::Ui) {
let (rect, response) =
ui.allocate_exact_size(egui::Vec2::splat(300.0), egui::Sense::drag());
self.angle += response.drag_delta().x * 0.01;
// Clone locals so we can move them into the paint callback:
let angle = self.angle;
let rotating_triangle = self.rotating_triangle.clone();
let callback = egui::PaintCallback {
rect,
callback: std::sync::Arc::new(move |_info, render_ctx| {
if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
rotating_triangle.lock().paint(painter.gl(), angle);
} else {
eprintln!("Can't do custom painting because we are not using a glow context");
}
}),
};
ui.painter().add(callback);
}
}
struct RotatingTriangle {
program: glow::Program,
vertex_array: glow::VertexArray,
}
impl RotatingTriangle {
fn new(gl: &glow::Context) -> Self {
use glow::HasContext as _;
let shader_version = if cfg!(target_arch = "wasm32") {
"#version 300 es"
} else {
"#version 410"
};
unsafe {
let program = gl.create_program().expect("Cannot create program");
let (vertex_shader_source, fragment_shader_source) = (
r#"
const vec2 verts[3] = vec2[3](
vec2(0.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, -1.0)
);
const vec4 colors[3] = vec4[3](
vec4(1.0, 0.0, 0.0, 1.0),
vec4(0.0, 1.0, 0.0, 1.0),
vec4(0.0, 0.0, 1.0, 1.0)
);
out vec4 v_color;
uniform float u_angle;
void main() {
v_color = colors[gl_VertexID];
gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
gl_Position.x *= cos(u_angle);
}
"#,
r#"
precision mediump float;
in vec4 v_color;
out vec4 out_color;
void main() {
out_color = v_color;
}
"#,
);
let shader_sources = [
(glow::VERTEX_SHADER, vertex_shader_source),
(glow::FRAGMENT_SHADER, fragment_shader_source),
];
let shaders: Vec<_> = shader_sources
.iter()
.map(|(shader_type, shader_source)| {
let shader = gl
.create_shader(*shader_type)
.expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!("{}", gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
shader
})
.collect();
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!("{}", gl.get_program_info_log(program));
}
for shader in shaders {
gl.detach_shader(program, shader);
gl.delete_shader(shader);
}
let vertex_array = gl
.create_vertex_array()
.expect("Cannot create vertex array");
Self {
program,
vertex_array,
}
}
}
fn destroy(&self, gl: &glow::Context) {
use glow::HasContext as _;
unsafe {
gl.delete_program(self.program);
gl.delete_vertex_array(self.vertex_array);
}
}
fn paint(&self, gl: &glow::Context, angle: f32) {
use glow::HasContext as _;
unsafe {
gl.use_program(Some(self.program));
gl.uniform_1_f32(
gl.get_uniform_location(self.program, "u_angle").as_ref(),
angle,
);
gl.bind_vertex_array(Some(self.vertex_array));
gl.draw_arrays(glow::TRIANGLES, 0, 3);
}
}
}

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[package]
name = "custom_3d_three-d"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
egui_glow = { path = "../../egui_glow" }
glow = "0.11"
three-d = { version = "0.11", default-features = false }

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This demo shows how to embed 3D rendering using [`three-d`](https://github.com/asny/three-d) in `eframe`.
Any 3D library built on top of [`glow`](https://github.com/grovesNL/glow) can be used in `eframe`.
Alternatively you can render 3D stuff to a texture and display it using [`egui::Ui::image`].
If you are content of having egui sit on top of a 3D background, take a look at:
* [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
* [`three-d`](https://github.com/asny/three-d)
```sh
cargo run -p custom_3d_three-d
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(550.0, 610.0)),
multisampling: 8,
..Default::default()
};
eframe::run_native(
"Custom 3D painting in eframe!",
options,
Box::new(|cc| Box::new(MyApp::new(cc))),
);
}
struct MyApp {
angle: f32,
}
impl MyApp {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
Self { angle: 0.2 }
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
egui::widgets::global_dark_light_mode_buttons(ui);
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("three-d", "https://github.com/asny/three-d");
ui.label(".");
});
egui::ScrollArea::both().show(ui, |ui| {
egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
});
});
}
}
impl MyApp {
fn custom_painting(&mut self, ui: &mut egui::Ui) {
let (rect, response) =
ui.allocate_exact_size(egui::Vec2::splat(512.0), egui::Sense::drag());
self.angle += response.drag_delta().x * 0.01;
// Clone locals so we can move them into the paint callback:
let angle = self.angle;
let callback = egui::PaintCallback {
rect,
callback: std::sync::Arc::new(move |info, render_ctx| {
if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
with_three_d_context(painter.gl(), |three_d| {
paint_with_three_d(three_d, info, angle);
});
} else {
eprintln!("Can't do custom painting because we are not using a glow context");
}
}),
};
ui.painter().add(callback);
}
}
/// We get a [`glow::Context`] from `eframe`, but we want a [`three_d::Context`].
///
/// Sadly we can't just create a [`three_d::Context`] in [`MyApp::new`] and pass it
/// to the [`egui::PaintCallback`] because [`three_d::Context`] isn't `Send+Sync`, which
/// [`egui::PaintCallback`] is.
fn with_three_d_context<R>(
gl: &std::rc::Rc<glow::Context>,
f: impl FnOnce(&three_d::Context) -> R,
) -> R {
use std::cell::RefCell;
thread_local! {
pub static THREE_D: RefCell<Option<three_d::Context>> = RefCell::new(None);
}
THREE_D.with(|three_d| {
let mut three_d = three_d.borrow_mut();
let three_d =
three_d.get_or_insert_with(|| three_d::Context::from_gl_context(gl.clone()).unwrap());
f(three_d)
})
}
fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo, angle: f32) {
// Based on https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs
use three_d::*;
let viewport = Viewport {
x: info.viewport_left_px().round() as _,
y: info.viewport_from_bottom_px().round() as _,
width: info.viewport_width_px().round() as _,
height: info.viewport_height_px().round() as _,
};
let camera = Camera::new_perspective(
three_d,
viewport,
vec3(0.0, 0.0, 2.0),
vec3(0.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
degrees(45.0),
0.1,
10.0,
)
.unwrap();
// Create a CPU-side mesh consisting of a single colored triangle
let positions = vec![
vec3(0.5, -0.5, 0.0), // bottom right
vec3(-0.5, -0.5, 0.0), // bottom left
vec3(0.0, 0.5, 0.0), // top
];
let colors = vec![
Color::new(255, 0, 0, 255), // bottom right
Color::new(0, 255, 0, 255), // bottom left
Color::new(0, 0, 255, 255), // top
];
let cpu_mesh = CpuMesh {
positions: Positions::F32(positions),
colors: Some(colors),
..Default::default()
};
// Construct a model, with a default color material, thereby transferring the mesh data to the GPU
let mut model = Model::new(three_d, &cpu_mesh).unwrap();
// Set the current transformation of the triangle
model.set_transformation(Mat4::from_angle_y(radians(angle)));
// Render the triangle with the color material which uses the per vertex colors defined at construction
model.render(&camera, &[]).unwrap();
}

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[package]
name = "custom_font"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }

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```sh
cargo run -p custom_font
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(
"egui example: custom font",
options,
Box::new(|cc| Box::new(MyApp::new(cc))),
);
}
fn setup_custom_fonts(ctx: &egui::Context) {
// Start with the default fonts (we will be adding to them rather than replacing them).
let mut fonts = egui::FontDefinitions::default();
// Install my own font (maybe supporting non-latin characters).
// .ttf and .otf files supported.
fonts.font_data.insert(
"my_font".to_owned(),
egui::FontData::from_static(include_bytes!("../../../epaint/fonts/Hack-Regular.ttf")),
);
// Put my font first (highest priority) for proportional text:
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "my_font".to_owned());
// Put my font as last fallback for monospace:
fonts
.families
.entry(egui::FontFamily::Monospace)
.or_default()
.push("my_font".to_owned());
// Tell egui to use these fonts:
ctx.set_fonts(fonts);
}
struct MyApp {
text: String,
}
impl MyApp {
fn new(cc: &eframe::CreationContext<'_>) -> Self {
setup_custom_fonts(&cc.egui_ctx);
Self {
text: "Edit this text field if you want".to_owned(),
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("egui using custom fonts");
ui.text_edit_multiline(&mut self.text);
});
}
}

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[package]
name = "custom_window_frame"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }

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```sh
cargo run -p custom_window_frame
```

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//! Show a custom window frame instead of the default OS window chrome decorations.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions {
// Hide the OS-specific "chrome" around the window:
decorated: false,
// To have rounded corners we need transparency:
transparent: true,
min_window_size: Some(egui::vec2(320.0, 100.0)),
..Default::default()
};
eframe::run_native(
"Custom window frame", // unused title
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
#[derive(Default)]
struct MyApp {}
impl eframe::App for MyApp {
fn clear_color(&self) -> egui::Rgba {
egui::Rgba::TRANSPARENT // Make sure we don't paint anything behind the rounded corners
}
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
custon_window_frame(ctx, frame, "egui with custom frame", |ui| {
ui.label("This is just the contents of the window");
ui.horizontal(|ui| {
ui.label("egui theme:");
egui::widgets::global_dark_light_mode_buttons(ui);
});
});
}
}
fn custon_window_frame(
ctx: &egui::Context,
frame: &mut eframe::Frame,
title: &str,
add_contents: impl FnOnce(&mut egui::Ui),
) {
use egui::*;
let text_color = ctx.style().visuals.text_color();
// Height of the title bar
let height = 28.0;
CentralPanel::default()
.frame(Frame::none())
.show(ctx, |ui| {
let rect = ui.max_rect();
let painter = ui.painter();
// Paint the frame:
painter.rect(
rect.shrink(1.0),
10.0,
ctx.style().visuals.window_fill(),
Stroke::new(1.0, text_color),
);
// Paint the title:
painter.text(
rect.center_top() + vec2(0.0, height / 2.0),
Align2::CENTER_CENTER,
title,
FontId::proportional(height - 2.0),
text_color,
);
// Paint the line under the title:
painter.line_segment(
[
rect.left_top() + vec2(2.0, height),
rect.right_top() + vec2(-2.0, height),
],
Stroke::new(1.0, text_color),
);
// Add the close button:
let close_response = ui.put(
Rect::from_min_size(rect.left_top(), Vec2::splat(height)),
Button::new(RichText::new("").size(height - 4.0)).frame(false),
);
if close_response.clicked() {
frame.quit();
}
// Interact with the title bar (drag to move window):
let title_bar_rect = {
let mut rect = rect;
rect.max.y = rect.min.y + height;
rect
};
let title_bar_response =
ui.interact(title_bar_rect, Id::new("title_bar"), Sense::drag());
if title_bar_response.drag_started() {
frame.drag_window();
}
// Add the contents:
let content_rect = {
let mut rect = rect;
rect.min.y = title_bar_rect.max.y;
rect
}
.shrink(4.0);
let mut content_ui = ui.child_ui(content_rect, *ui.layout());
add_contents(&mut content_ui);
});
}

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[package]
name = "download_image"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
egui_extras = { path = "../../egui_extras", features = ["image"] }
ehttp = "0.2"
image = { version = "0.24", default-features = false, features = ["jpeg"] }
poll-promise = "0.1"

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```sh
cargo run -p download_image
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
use egui_extras::RetainedImage;
use poll_promise::Promise;
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(
"Download and show an image with eframe/egui",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
#[derive(Default)]
struct MyApp {
/// `None` when download hasn't started yet.
promise: Option<Promise<ehttp::Result<RetainedImage>>>,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
let promise = self.promise.get_or_insert_with(|| {
// Begin download.
// We download the image using `ehttp`, a library that works both in WASM and on native.
// We use the `poll-promise` library to communicate with the UI thread.
let ctx = ctx.clone();
let (sender, promise) = Promise::new();
let request = ehttp::Request::get("https://picsum.photos/seed/1.759706314/1024");
ehttp::fetch(request, move |response| {
let image = response.and_then(parse_response);
sender.send(image); // send the results back to the UI thread.
ctx.request_repaint(); // wake up UI thread
});
promise
});
egui::CentralPanel::default().show(ctx, |ui| match promise.ready() {
None => {
ui.add(egui::Spinner::new()); // still loading
}
Some(Err(err)) => {
ui.colored_label(egui::Color32::RED, err); // something went wrong
}
Some(Ok(image)) => {
image.show_max_size(ui, ui.available_size());
}
});
}
}
#[allow(clippy::needless_pass_by_value)]
fn parse_response(response: ehttp::Response) -> Result<RetainedImage, String> {
let content_type = response.content_type().unwrap_or_default();
if content_type.starts_with("image/") {
RetainedImage::from_image_bytes(&response.url, &response.bytes)
} else {
Err(format!(
"Expected image, found content-type {:?}",
content_type
))
}
}

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[package]
name = "file_dialog"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
rfd = "0.8"

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How to show a file dialog using [`rfd`](https://github.com/PolyMeilex/rfd).
```sh
cargo run -p file_dialog
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions {
drag_and_drop_support: true,
..Default::default()
};
eframe::run_native(
"Native file dialogs and drag-and-drop files",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
#[derive(Default)]
struct MyApp {
dropped_files: Vec<egui::DroppedFile>,
picked_path: Option<String>,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Drag-and-drop files onto the window!");
if ui.button("Open file…").clicked() {
if let Some(path) = rfd::FileDialog::new().pick_file() {
self.picked_path = Some(path.display().to_string());
}
}
if let Some(picked_path) = &self.picked_path {
ui.horizontal(|ui| {
ui.label("Picked file:");
ui.monospace(picked_path);
});
}
// Show dropped files (if any):
if !self.dropped_files.is_empty() {
ui.group(|ui| {
ui.label("Dropped files:");
for file in &self.dropped_files {
let mut info = if let Some(path) = &file.path {
path.display().to_string()
} else if !file.name.is_empty() {
file.name.clone()
} else {
"???".to_owned()
};
if let Some(bytes) = &file.bytes {
info += &format!(" ({} bytes)", bytes.len());
}
ui.label(info);
}
});
}
});
self.detect_files_being_dropped(ctx);
}
}
impl MyApp {
fn detect_files_being_dropped(&mut self, ctx: &egui::Context) {
use egui::*;
// Preview hovering files:
if !ctx.input().raw.hovered_files.is_empty() {
let mut text = "Dropping files:\n".to_owned();
for file in &ctx.input().raw.hovered_files {
if let Some(path) = &file.path {
text += &format!("\n{}", path.display());
} else if !file.mime.is_empty() {
text += &format!("\n{}", file.mime);
} else {
text += "\n???";
}
}
let painter =
ctx.layer_painter(LayerId::new(Order::Foreground, Id::new("file_drop_target")));
let screen_rect = ctx.input().screen_rect();
painter.rect_filled(screen_rect, 0.0, Color32::from_black_alpha(192));
painter.text(
screen_rect.center(),
Align2::CENTER_CENTER,
text,
TextStyle::Heading.resolve(&ctx.style()),
Color32::WHITE,
);
}
// Collect dropped files:
if !ctx.input().raw.dropped_files.is_empty() {
self.dropped_files = ctx.input().raw.dropped_files.clone();
}
}
}

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[package]
name = "hello_world"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }

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```sh
cargo run -p hello_world
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(
"My egui App",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
struct MyApp {
name: String,
age: u32,
}
impl Default for MyApp {
fn default() -> Self {
Self {
name: "Arthur".to_owned(),
age: 42,
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("My egui Application");
ui.horizontal(|ui| {
ui.label("Your name: ");
ui.text_edit_singleline(&mut self.name);
});
ui.add(egui::Slider::new(&mut self.age, 0..=120).text("age"));
if ui.button("Click each year").clicked() {
self.age += 1;
}
ui.label(format!("Hello '{}', age {}", self.name, self.age));
});
// Resize the native window to be just the size we need it to be:
frame.set_window_size(ctx.used_size());
}
}

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[package]
name = "retained_image"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
egui_extras = { path = "../../egui_extras", features = ["image"] }
image = { version = "0.24", default-features = false, features = ["png"] }

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```sh
cargo run -p retained_image
```

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
use egui_extras::RetainedImage;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(500.0, 900.0)),
..Default::default()
};
eframe::run_native(
"Show an image with eframe/egui",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
struct MyApp {
image: RetainedImage,
}
impl Default for MyApp {
fn default() -> Self {
Self {
image: RetainedImage::from_image_bytes(
"rust-logo-256x256.png",
include_bytes!("rust-logo-256x256.png"),
)
.unwrap(),
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("This is an image:");
self.image.show(ui);
ui.heading("This is a rotated image:");
ui.add(
egui::Image::new(self.image.texture_id(ctx), self.image.size_vec2())
.rotate(45.0_f32.to_radians(), egui::Vec2::splat(0.5)),
);
ui.heading("This is an image you can click:");
ui.add(egui::ImageButton::new(
self.image.texture_id(ctx),
self.image.size_vec2(),
));
});
}
}

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Rust logo by Mozilla, from https://github.com/rust-lang/rust-artwork

13
examples/svg/Cargo.toml Normal file
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[package]
name = "svg"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.60"
publish = false
[dependencies]
eframe = { path = "../../eframe" }
egui_extras = { path = "../../egui_extras", features = ["svg"] }

6
examples/svg/README.md Normal file
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@@ -0,0 +1,6 @@
Example how to show an SVG image.
```sh
cargo run -p svg
```

49
examples/svg/src/main.rs Normal file
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//! A good way of displaying an SVG image in egui.
//!
//! Requires the dependency `egui_extras` with the `svg` feature.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(1000.0, 700.0)),
..Default::default()
};
eframe::run_native(
"svg example",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
struct MyApp {
svg_image: egui_extras::RetainedImage,
}
impl Default for MyApp {
fn default() -> Self {
Self {
svg_image: egui_extras::RetainedImage::from_svg_bytes(
"rustacean-flat-happy.svg",
include_bytes!("rustacean-flat-happy.svg"),
)
.unwrap(),
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("SVG example");
ui.label("The SVG is rasterized and displayed as a texture.");
ui.separator();
let max_size = ui.available_size();
self.svg_image.show_max_size(ui, max_size);
});
}
}

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@@ -0,0 +1 @@
Rust logo by Mozilla, from https://github.com/rust-lang/rust-artwork

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 1200 800" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;">
<g id="Layer-1" serif:id="Layer 1">
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