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Add ViewportInfo::occluded and visible (#7948)
* Part of https://github.com/emilk/egui/issues/5112 * Part of https://github.com/emilk/egui/issues/5113 * Part of https://github.com/emilk/egui/issues/5136 Once we support calling `App::logic` when an app is occluded or minimized, it is useful to know that it is, in fact, occluded or minimized. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -822,6 +822,14 @@ impl GlowWinitRunning<'_> {
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}
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}
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winit::event::WindowEvent::Occluded(is_occluded) => {
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if let Some(viewport_id) = viewport_id
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&& let Some(viewport) = glutin.viewports.get_mut(&viewport_id)
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{
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viewport.info.occluded = Some(*is_occluded);
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}
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}
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winit::event::WindowEvent::CloseRequested => {
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if viewport_id == Some(ViewportId::ROOT) && self.integration.should_close() {
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log::debug!(
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@@ -852,6 +852,14 @@ impl WgpuWinitRunning<'_> {
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}
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}
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winit::event::WindowEvent::Occluded(is_occluded) => {
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if let Some(viewport_id) = viewport_id
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&& let Some(viewport) = shared.viewports.get_mut(&viewport_id)
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{
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viewport.info.occluded = Some(*is_occluded);
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}
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}
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winit::event::WindowEvent::CloseRequested => {
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if viewport_id == Some(ViewportId::ROOT) && integration.should_close() {
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log::debug!(
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@@ -31,11 +31,18 @@ impl WebInput {
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time: Some(super::now_sec()),
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..self.raw.take()
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};
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raw_input
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let viewport = raw_input
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.viewports
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.entry(egui::ViewportId::ROOT)
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.or_default()
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.native_pixels_per_point = Some(super::native_pixels_per_point());
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.or_default();
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viewport.native_pixels_per_point = Some(super::native_pixels_per_point());
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// A hidden browser tab is effectively occluded.
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let hidden = web_sys::window()
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.and_then(|w| w.document())
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.is_some_and(|doc| doc.hidden());
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viewport.occluded = Some(hidden);
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raw_input
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}
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