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Added ability to define colors at UV coordinates along a path (#4353)

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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Joe Sorensen
2024-04-22 10:35:09 -06:00
committed by GitHub
parent ff8cfc2aa0
commit 2ce82cce21
13 changed files with 550 additions and 104 deletions

View File

@@ -26,6 +26,7 @@
#![cfg_attr(not(feature = "puffin"), forbid(unsafe_code))]
mod bezier;
pub mod color;
pub mod image;
mod margin;
mod mesh;
@@ -44,6 +45,7 @@ pub mod util;
pub use self::{
bezier::{CubicBezierShape, QuadraticBezierShape},
color::ColorMode,
image::{ColorImage, FontImage, ImageData, ImageDelta},
margin::Margin,
mesh::{Mesh, Mesh16, Vertex},
@@ -53,7 +55,7 @@ pub use self::{
Rounding, Shape, TextShape,
},
stats::PaintStats,
stroke::Stroke,
stroke::{PathStroke, Stroke},
tessellator::{TessellationOptions, Tessellator},
text::{FontFamily, FontId, Fonts, Galley},
texture_atlas::TextureAtlas,