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Added ability to define colors at UV coordinates along a path (#4353)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to add commits to your PR. * Remember to run `cargo fmt` and `cargo cranky`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I had to make a couple types not Copy because closures, but it should'nt be a massive deal. I tried my best to make the API change as non breaking as possible. Anywhere a PathStroke is used, you can just use a normal Stroke instead. As mentioned above, the bezier paths couldn't be copy anymore, but IMO that's a minor caveat. --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -3,7 +3,7 @@ use std::sync::Arc;
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use emath::*;
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use crate::{text::font::Font, Color32, Mesh, Stroke, Vertex};
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use crate::{stroke::PathStroke, text::font::Font, Color32, Mesh, Stroke, Vertex};
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use super::{FontsImpl, Galley, Glyph, LayoutJob, LayoutSection, Row, RowVisuals};
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@@ -853,7 +853,7 @@ fn add_hline(point_scale: PointScale, [start, stop]: [Pos2; 2], stroke: Stroke,
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let mut path = crate::tessellator::Path::default(); // TODO(emilk): reuse this to avoid re-allocations.
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path.add_line_segment([start, stop]);
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let feathering = 1.0 / point_scale.pixels_per_point();
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path.stroke_open(feathering, stroke, mesh);
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path.stroke_open(feathering, &PathStroke::from(stroke), mesh);
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} else {
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// Thin lines often lost, so this is a bad idea
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