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mirror of https://github.com/emilk/egui.git synced 2026-08-30 13:20:05 -04:00

WIP: clip_rect

This commit is contained in:
Emil Ernerfeldt
2020-04-20 23:33:16 +02:00
parent ffc1768e40
commit 2f02446f6f
14 changed files with 307 additions and 198 deletions

View File

@@ -1,8 +1,8 @@
#![allow(deprecated)] // legacy implement_vertex macro
use {
emigui::Mesh,
glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Surface},
emigui::{Mesh, PaintBatches, Rect},
glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Frame, Surface},
};
pub struct Painter {
@@ -17,29 +17,36 @@ impl Painter {
140 => {
vertex: "
#version 140
uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform vec2 u_screen_size;
uniform vec2 u_tex_size;
in vec2 a_pos;
in vec4 a_color;
in vec2 a_tc;
out vec2 v_pos;
out vec4 v_color;
out vec2 v_tc;
out vec4 v_clip_rect;
void main() {
gl_Position = vec4(
2.0 * a_pos.x / u_screen_size.x - 1.0,
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
v_pos = a_pos;
v_color = a_color / 255.0;
v_tc = a_tc / u_tex_size;
v_clip_rect = u_clip_rect;
}
",
fragment: "
#version 140
uniform sampler2D u_sampler;
in vec2 v_pos;
in vec4 v_color;
in vec2 v_tc;
in vec4 v_clip_rect;
out vec4 f_color;
// glium expects linear output.
@@ -51,6 +58,10 @@ impl Painter {
}
void main() {
if (v_pos.x < v_clip_rect.x) { discard; }
if (v_pos.y < v_clip_rect.y) { discard; }
// if (v_pos.x < v_clip_rect.z) { discard; } // TODO
// if (v_pos.y > v_clip_rect.w) { discard; } // TODO
f_color = v_color;
f_color.rgb = linear_from_srgb(f_color.rgb);
f_color.a *= texture(u_sampler, v_tc).r;
@@ -61,6 +72,7 @@ impl Painter {
110 => {
vertex: "
#version 110
uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform vec2 u_screen_size;
uniform vec2 u_tex_size;
attribute vec2 a_pos;
@@ -104,6 +116,7 @@ impl Painter {
100 => {
vertex: "
#version 100
uniform mediump vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform mediump vec2 u_screen_size;
uniform mediump vec2 u_tex_size;
attribute mediump vec2 a_pos;
@@ -177,9 +190,30 @@ impl Painter {
self.current_texture_id = Some(texture.id);
}
pub fn paint(&mut self, display: &glium::Display, mesh: Mesh, texture: &emigui::Texture) {
pub fn paint_batches(
&mut self,
display: &glium::Display,
batches: PaintBatches,
texture: &emigui::Texture,
) {
self.upload_texture(display, texture);
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
for (clip_rect, mesh) in batches {
self.paint_batch(&mut target, display, &clip_rect, &mesh, texture)
}
target.finish().unwrap();
}
fn paint_batch(
&mut self,
target: &mut Frame,
display: &glium::Display,
clip_rect: &Rect,
mesh: &Mesh,
texture: &emigui::Texture,
) {
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
@@ -213,6 +247,8 @@ impl Painter {
let height_points = height_pixels as f32 / pixels_per_point;
let uniforms = uniform! {
u_clip_rect_min: [clip_rect.min().x, clip_rect.min().y],
u_clip_rect_max: [clip_rect.max().x, clip_rect.max().y],
u_screen_size: [width_points, height_points],
u_tex_size: [texture.width as f32, texture.height as f32],
u_sampler: &self.texture,
@@ -223,8 +259,6 @@ impl Painter {
..Default::default()
};
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
target
.draw(
&vertex_buffer,
@@ -234,6 +268,5 @@ impl Painter {
&params,
)
.unwrap();
target.finish().unwrap();
}
}