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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

eframe: Replace Frame::update with fn logic and fn ui (#7775)

* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
This commit is contained in:
Emil Ernerfeldt
2025-12-16 17:05:50 +01:00
committed by GitHub
parent 9487dc35ec
commit 2f6fe9c572
52 changed files with 417 additions and 321 deletions

View File

@@ -135,6 +135,31 @@ impl CreationContext<'_> {
/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/main/crates/eframe).
pub trait App {
/// Called once before each call to [`Self::ui`],
/// and additionally also called when the UI is hidden, but [`egui::Context::request_repaint`] was called.
///
/// You may NOT show any ui or do any painting during the call to [`Self::logic`].
///
/// The [`egui::Context`] can be cloned and saved if you like.
///
/// To force another call to [`Self::logic`], call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) {
_ = (ctx, frame);
}
/// Called each time the UI needs repainting, which may be many times per second.
///
/// The given [`egui::Ui`] has no margin or background color.
/// You can wrap your UI code in [`egui::CentralPanel`] or a [`egui::Frame::central_panel`] to remedy this.
///
/// The [`egui::Ui::ctx`] can be cloned and saved if you like.
/// To force a repaint, call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
///
/// This is called for the root viewport ([`egui::ViewportId::ROOT`]).
/// Use [`egui::Context::show_viewport_deferred`] to spawn additional viewports (windows).
/// (A "viewport" in egui means an native OS window).
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);
/// Called each time the UI needs repainting, which may be many times per second.
///
/// Put your widgets into a [`egui::Panel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
@@ -146,7 +171,10 @@ pub trait App {
/// This is called for the root viewport ([`egui::ViewportId::ROOT`]).
/// Use [`egui::Context::show_viewport_deferred`] to spawn additional viewports (windows).
/// (A "viewport" in egui means an native OS window).
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame);
#[deprecated = "Use Self::ui instead"]
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame) {
_ = (ctx, frame);
}
/// Get a handle to the app.
///

View File

@@ -35,7 +35,7 @@
//!
//! impl MyEguiApp {
//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_global_style.
//! // Restore app state using cc.storage (requires the "persistence" feature).
//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
//! // for e.g. egui::PaintCallback.
@@ -44,8 +44,8 @@
//! }
//!
//! impl eframe::App for MyEguiApp {
//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
//! egui::CentralPanel::default().show(ctx, |ui| {
//! fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
//! egui::CentralPanel::default().show_inside(ui, |ui| {
//! ui.heading("Hello World!");
//! });
//! }
@@ -232,7 +232,7 @@ pub mod icon_data;
///
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_global_style.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
@@ -241,8 +241,8 @@ pub mod icon_data;
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show_inside(ui, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
@@ -312,8 +312,8 @@ pub fn run_native(
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show_inside(ui, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
@@ -399,8 +399,9 @@ fn init_native(app_name: &str, native_options: &mut NativeOptions) -> Renderer {
/// let mut age = 42;
///
/// let options = eframe::NativeOptions::default();
/// eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// eframe::run_ui_native("My egui App", options, move |ui, _frame| {
/// // Wrap everything in a CentralPanel so we get some margins and a background color:
/// egui::CentralPanel::default().show_inside(ui, |ui| {
/// ui.heading("My egui Application");
/// ui.horizontal(|ui| {
/// let name_label = ui.label("Your name: ");
@@ -421,6 +422,65 @@ fn init_native(app_name: &str, native_options: &mut NativeOptions) -> Renderer {
/// This function can fail if we fail to set up a graphics context.
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
pub fn run_ui_native(
app_name: &str,
native_options: NativeOptions,
ui_fun: impl FnMut(&mut egui::Ui, &mut Frame) + 'static,
) -> Result {
struct SimpleApp<U> {
ui_fun: U,
}
impl<U: FnMut(&mut egui::Ui, &mut Frame) + 'static> App for SimpleApp<U> {
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame) {
(self.ui_fun)(ui, frame);
}
}
run_native(
app_name,
native_options,
Box::new(|_cc| Ok(Box::new(SimpleApp { ui_fun }))),
)
}
/// The simplest way to get started when writing a native app.
///
/// This does NOT support persistence of custom user data. For that you need to use [`run_native`].
/// However, it DOES support persistence of egui data (window positions and sizes, how far the user has scrolled in a
/// [`ScrollArea`](egui::ScrollArea), etc.) if the persistence feature is enabled.
///
/// # Example
/// ``` no_run
/// fn main() -> eframe::Result {
/// // Our application state:
/// let mut name = "Arthur".to_owned();
/// let mut age = 42;
///
/// let options = eframe::NativeOptions::default();
/// eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("My egui Application");
/// ui.horizontal(|ui| {
/// let name_label = ui.label("Your name: ");
/// ui.text_edit_singleline(&mut name)
/// .labelled_by(name_label.id);
/// });
/// ui.add(egui::Slider::new(&mut age, 0..=120).text("age"));
/// if ui.button("Increment").clicked() {
/// age += 1;
/// }
/// ui.label(format!("Hello '{name}', age {age}"));
/// });
/// })
/// }
/// ```
///
/// # Errors
/// This function can fail if we fail to set up a graphics context.
#[deprecated = "Use run_ui_native instead"]
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
pub fn run_simple_native(
app_name: &str,
native_options: NativeOptions,
@@ -431,6 +491,8 @@ pub fn run_simple_native(
}
impl<U: FnMut(&egui::Context, &mut Frame) + 'static> App for SimpleApp<U> {
fn ui(&mut self, _ui: &mut egui::Ui, _frame: &mut Frame) {}
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame) {
(self.update_fun)(ctx, frame);
}

View File

@@ -272,14 +272,27 @@ impl EpiIntegration {
app.raw_input_hook(&self.egui_ctx, &mut raw_input);
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
if let Some(viewport_ui_cb) = viewport_ui_cb {
// Child viewport
profiling::scope!("viewport_callback");
viewport_ui_cb(egui_ctx);
viewport_ui_cb(ui);
} else {
profiling::scope!("App::update");
app.update(egui_ctx, &mut self.frame);
{
profiling::scope!("App::logic");
app.logic(ui.ctx(), &mut self.frame);
}
{
profiling::scope!("App::update");
#[expect(deprecated)]
app.update(ui.ctx(), &mut self.frame);
}
{
profiling::scope!("App::ui");
app.ui(ui, &mut self.frame);
}
}
});

View File

@@ -1362,7 +1362,7 @@ fn initialize_or_update_viewport(
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
viewport_ui_cb: Option<Arc<dyn Fn(&mut egui::Ui) + Send + Sync>>,
) -> &mut Viewport {
profiling::function_scope!();
@@ -1494,8 +1494,8 @@ fn render_immediate_viewport(
shapes,
pixels_per_point,
viewport_output,
} = egui_ctx.run(input, |ctx| {
viewport_ui_cb(ctx);
} = egui_ctx.run_ui(input, |ui| {
viewport_ui_cb(ui);
});
// ---------------------------------------------------

View File

@@ -1027,8 +1027,8 @@ fn render_immediate_viewport(
shapes,
pixels_per_point,
viewport_output,
} = egui_ctx.run(input, |ctx| {
viewport_ui_cb(ctx);
} = egui_ctx.run_ui(input, |ui| {
viewport_ui_cb(ui);
});
// ------------------------------------------
@@ -1155,7 +1155,7 @@ fn initialize_or_update_viewport<'a>(
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
viewport_ui_cb: Option<Arc<dyn Fn(&mut egui::Ui) + Send + Sync>>,
painter: &mut egui_wgpu::winit::Painter,
) -> &'a mut Viewport {
use std::collections::btree_map::Entry;

View File

@@ -273,8 +273,13 @@ impl AppRunner {
self.app.raw_input_hook(&self.egui_ctx, &mut raw_input);
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
self.app.update(egui_ctx, &mut self.frame);
let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
self.app.logic(ui.ctx(), &mut self.frame);
#[expect(deprecated)]
self.app.update(ui.ctx(), &mut self.frame);
self.app.ui(ui, &mut self.frame);
});
let egui::FullOutput {
platform_output,