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eframe: Replace Frame::update with fn logic and fn ui (#7775)

* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
This commit is contained in:
Emil Ernerfeldt
2025-12-16 17:05:50 +01:00
committed by GitHub
parent 9487dc35ec
commit 2f6fe9c572
52 changed files with 417 additions and 321 deletions

View File

@@ -135,6 +135,31 @@ impl CreationContext<'_> {
/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/main/crates/eframe).
pub trait App {
/// Called once before each call to [`Self::ui`],
/// and additionally also called when the UI is hidden, but [`egui::Context::request_repaint`] was called.
///
/// You may NOT show any ui or do any painting during the call to [`Self::logic`].
///
/// The [`egui::Context`] can be cloned and saved if you like.
///
/// To force another call to [`Self::logic`], call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) {
_ = (ctx, frame);
}
/// Called each time the UI needs repainting, which may be many times per second.
///
/// The given [`egui::Ui`] has no margin or background color.
/// You can wrap your UI code in [`egui::CentralPanel`] or a [`egui::Frame::central_panel`] to remedy this.
///
/// The [`egui::Ui::ctx`] can be cloned and saved if you like.
/// To force a repaint, call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
///
/// This is called for the root viewport ([`egui::ViewportId::ROOT`]).
/// Use [`egui::Context::show_viewport_deferred`] to spawn additional viewports (windows).
/// (A "viewport" in egui means an native OS window).
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);
/// Called each time the UI needs repainting, which may be many times per second.
///
/// Put your widgets into a [`egui::Panel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
@@ -146,7 +171,10 @@ pub trait App {
/// This is called for the root viewport ([`egui::ViewportId::ROOT`]).
/// Use [`egui::Context::show_viewport_deferred`] to spawn additional viewports (windows).
/// (A "viewport" in egui means an native OS window).
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame);
#[deprecated = "Use Self::ui instead"]
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame) {
_ = (ctx, frame);
}
/// Get a handle to the app.
///