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eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113 * Part of https://github.com/emilk/egui/issues/3524 ## What This deprecates `eframe::App::update` and replaces it with two new functions: ```rs pub trait App { /// Called just before `ui`, and in the future this will /// also be called for background apps when needed. fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { } /// Show your user interface to the user. fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame); … } ``` Similarly, `Context::run` is deprecated in favor of `Context::run_ui`. `Plugin`s are now handed a `Ui` instead of just a `Context` in `on_begin/end_frame`. ## TODO …either in this PR or a later one * [x] Deprecate `App::update` * [x] Deprecate `Context::run` * [x] Change plugins to get a `Ui` * [x] Update kittest * [x] Change viewports to get UI:s (`show_viewport_immediate` etc) - https://github.com/emilk/egui/pull/7779 ## Later PRs * [ ] Deprecate `Panel::show` * [ ] Deprecate `CentralPanel::show` * [ ] Deprecate `CentralPanel` ?
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@@ -1,7 +1,7 @@
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//! Tests the accesskit accessibility output of egui.
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use egui::{
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CentralPanel, Context, RawInput, Window,
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CentralPanel, Context, RawInput, Ui, Window,
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accesskit::{NodeId, Role, TreeUpdate},
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};
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@@ -12,8 +12,8 @@ use egui::{
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/// are put there because of the widgets rendered.
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#[test]
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fn empty_ui_should_return_tree_with_only_root_window() {
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let output = accesskit_output_single_egui_frame(|ctx| {
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CentralPanel::default().show(ctx, |_| {});
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let output = accesskit_output_single_egui_frame(|_ui| {
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// Nothing here beyond the default empty UI
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});
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assert_eq!(
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@@ -42,8 +42,8 @@ fn empty_ui_should_return_tree_with_only_root_window() {
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fn button_node() {
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let button_text = "This is a test button!";
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let output = accesskit_output_single_egui_frame(|ctx| {
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CentralPanel::default().show(ctx, |ui| ui.button(button_text));
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let output = accesskit_output_single_egui_frame(|ui| {
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CentralPanel::default().show_inside(ui, |ui| ui.button(button_text));
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});
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let (_, button) = output
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@@ -60,8 +60,8 @@ fn button_node() {
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fn disabled_button_node() {
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let button_text = "This is a test button!";
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let output = accesskit_output_single_egui_frame(|ctx| {
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CentralPanel::default().show(ctx, |ui| {
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let output = accesskit_output_single_egui_frame(|ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.add_enabled(false, egui::Button::new(button_text))
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});
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});
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@@ -81,8 +81,8 @@ fn toggle_button_node() {
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let button_text = "A toggle button";
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let mut selected = false;
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let output = accesskit_output_single_egui_frame(|ctx| {
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CentralPanel::default().show(ctx, |ui| ui.toggle_value(&mut selected, button_text));
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let output = accesskit_output_single_egui_frame(|ui| {
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CentralPanel::default().show_inside(ui, |ui| ui.toggle_value(&mut selected, button_text));
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});
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let (_, toggle) = output
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@@ -97,8 +97,8 @@ fn toggle_button_node() {
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#[test]
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fn multiple_disabled_widgets() {
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let output = accesskit_output_single_egui_frame(|ctx| {
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CentralPanel::default().show(ctx, |ui| {
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let output = accesskit_output_single_egui_frame(|ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.add_enabled_ui(false, |ui| {
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let _ = ui.button("Button 1");
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let _ = ui.button("Button 2");
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@@ -120,12 +120,12 @@ fn multiple_disabled_widgets() {
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#[test]
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fn window_children() {
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let output = accesskit_output_single_egui_frame(|ctx| {
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let output = accesskit_output_single_egui_frame(|ui| {
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let mut open = true;
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Window::new("test window")
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.open(&mut open)
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.resizable(false)
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.show(ctx, |ui| {
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.show(ui.ctx(), |ui| {
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let _ = ui.button("A button");
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});
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});
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@@ -138,13 +138,13 @@ fn window_children() {
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assert_button_exists(&output, "Hide", window_id);
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}
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fn accesskit_output_single_egui_frame(run_ui: impl FnMut(&Context)) -> TreeUpdate {
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fn accesskit_output_single_egui_frame(run_ui: impl FnMut(&mut Ui)) -> TreeUpdate {
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let ctx = Context::default();
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// Disable animations, so we do not need to wait for animations to end to see the result.
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ctx.global_style_mut(|style| style.animation_time = 0.0);
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ctx.enable_accesskit();
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let output = ctx.run(RawInput::default(), run_ui);
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let output = ctx.run_ui(RawInput::default(), run_ui);
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output
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.platform_output
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