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Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin that introduces support for keeping egui content within the 'safe area' on iOS (avoiding the notch / dynamic island / menu bar etc.), with the following changes: - `SafeArea` now wraps `MarginF32` and has been renamed to `SafeAreaInsets` to clarify its purpose. - `InputState::screen_rect` is now marked as deprecated in favour of either `viewport_rect` (which contains the entire screen), or `content_rect` (which is the viewport rect with the safe area insets removed). - I added some comments to the safe area insets logic pointing out the [safe area API coming in winit v0.31](https://github.com/rust-windowing/winit/issues/3910). --------- Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com> Co-authored-by: Lucas Meurer <hi@lucasmerlin.me> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -151,7 +151,7 @@ impl crate::TestRenderer for WgpuTestRenderer {
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label: Some("Egui Command Encoder"),
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});
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let size = ctx.screen_rect().size() * ctx.pixels_per_point();
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let size = ctx.content_rect().size() * ctx.pixels_per_point();
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let screen = ScreenDescriptor {
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pixels_per_point: ctx.pixels_per_point(),
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size_in_pixels: [size.x.round() as u32, size.y.round() as u32],
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