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Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin that introduces support for keeping egui content within the 'safe area' on iOS (avoiding the notch / dynamic island / menu bar etc.), with the following changes: - `SafeArea` now wraps `MarginF32` and has been renamed to `SafeAreaInsets` to clarify its purpose. - `InputState::screen_rect` is now marked as deprecated in favour of either `viewport_rect` (which contains the entire screen), or `content_rect` (which is the viewport rect with the safe area insets removed). - I added some comments to the safe area insets logic pointing out the [safe area API coming in winit v0.31](https://github.com/rust-windowing/winit/issues/3910). --------- Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com> Co-authored-by: Lucas Meurer <hi@lucasmerlin.me> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -107,10 +107,10 @@ fn preview_files_being_dropped(ctx: &egui::Context) {
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let painter =
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ctx.layer_painter(LayerId::new(Order::Foreground, Id::new("file_drop_target")));
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let screen_rect = ctx.screen_rect();
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painter.rect_filled(screen_rect, 0.0, Color32::from_black_alpha(192));
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let content_rect = ctx.content_rect();
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painter.rect_filled(content_rect, 0.0, Color32::from_black_alpha(192));
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painter.text(
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screen_rect.center(),
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content_rect.center(),
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Align2::CENTER_CENTER,
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text,
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TextStyle::Heading.resolve(&ctx.style()),
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