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Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin that introduces support for keeping egui content within the 'safe area' on iOS (avoiding the notch / dynamic island / menu bar etc.), with the following changes: - `SafeArea` now wraps `MarginF32` and has been renamed to `SafeAreaInsets` to clarify its purpose. - `InputState::screen_rect` is now marked as deprecated in favour of either `viewport_rect` (which contains the entire screen), or `content_rect` (which is the viewport rect with the safe area insets removed). - I added some comments to the safe area insets logic pointing out the [safe area API coming in winit v0.31](https://github.com/rust-windowing/winit/issues/3910). --------- Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com> Co-authored-by: Lucas Meurer <hi@lucasmerlin.me> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -247,8 +247,12 @@ fn generic_ui(ui: &mut egui::Ui, children: &[Arc<RwLock<ViewportState>>], close_
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if let Some(monitor_size) = ctx.input(|i| i.viewport().monitor_size) {
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ui.label(format!("monitor_size: {monitor_size:?} (points)"));
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}
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if let Some(screen_rect) = ui.input(|i| i.raw.screen_rect) {
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ui.label(format!("Screen rect size: Pos: {:?}", screen_rect.size()));
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if let Some(viewport_rect) = ui.input(|i| i.raw.screen_rect) {
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ui.label(format!(
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"Viewport Rect: Pos: {:?}, Size: {:?} (points)",
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viewport_rect.min,
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viewport_rect.size()
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));
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}
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if let Some(inner_rect) = ctx.input(|i| i.viewport().inner_rect) {
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ui.label(format!(
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