mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 21:30:03 -04:00
Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated the wgpu surfaces every frame. This is now fixed. I found this while improving the profiling of `eframe`
This commit is contained in:
@@ -67,21 +67,32 @@ impl RenderState {
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depth_format: Option<wgpu::TextureFormat>,
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msaa_samples: u32,
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) -> Result<Self, WgpuError> {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: config.power_preference,
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compatible_surface: Some(surface),
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force_fallback_adapter: false,
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})
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.await
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.ok_or(WgpuError::NoSuitableAdapterFound)?;
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crate::profile_scope!("RenderState::create"); // async yield give bad names using `profile_function`
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let target_format =
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crate::preferred_framebuffer_format(&surface.get_capabilities(&adapter).formats)?;
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let adapter = {
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crate::profile_scope!("request_adapter");
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instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: config.power_preference,
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compatible_surface: Some(surface),
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force_fallback_adapter: false,
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})
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.await
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.ok_or(WgpuError::NoSuitableAdapterFound)?
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};
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let (device, queue) = adapter
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.request_device(&(*config.device_descriptor)(&adapter), None)
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.await?;
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let capabilities = {
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crate::profile_scope!("get_capabilities");
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surface.get_capabilities(&adapter).formats
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};
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let target_format = crate::preferred_framebuffer_format(&capabilities)?;
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let (device, queue) = {
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crate::profile_scope!("request_device");
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adapter
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.request_device(&(*config.device_descriptor)(&adapter), None)
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.await?
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};
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let renderer = Renderer::new(&device, target_format, depth_format, msaa_samples);
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@@ -189,7 +189,10 @@ impl Renderer {
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label: Some("egui"),
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("egui.wgsl"))),
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};
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let module = device.create_shader_module(shader);
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let module = {
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crate::profile_scope!("create_shader_module");
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device.create_shader_module(shader)
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};
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let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("egui_uniform_buffer"),
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@@ -200,7 +203,8 @@ impl Renderer {
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let uniform_bind_group_layout =
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let uniform_bind_group_layout = {
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crate::profile_scope!("create_bind_group_layout");
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("egui_uniform_bind_group_layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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@@ -213,22 +217,27 @@ impl Renderer {
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},
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count: None,
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}],
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});
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})
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};
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let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("egui_uniform_bind_group"),
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layout: &uniform_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &uniform_buffer,
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offset: 0,
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size: None,
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}),
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}],
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});
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let uniform_bind_group = {
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crate::profile_scope!("create_bind_group");
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("egui_uniform_bind_group"),
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layout: &uniform_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &uniform_buffer,
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offset: 0,
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size: None,
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}),
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}],
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})
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};
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let texture_bind_group_layout =
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let texture_bind_group_layout = {
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crate::profile_scope!("create_bind_group_layout");
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("egui_texture_bind_group_layout"),
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entries: &[
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@@ -249,7 +258,8 @@ impl Renderer {
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count: None,
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},
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],
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});
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})
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};
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("egui_pipeline_layout"),
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@@ -265,64 +275,68 @@ impl Renderer {
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bias: wgpu::DepthBiasState::default(),
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("egui_pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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entry_point: "vs_main",
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module: &module,
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 5 * 4,
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step_mode: wgpu::VertexStepMode::Vertex,
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// 0: vec2 position
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// 1: vec2 texture coordinates
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// 2: uint color
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attributes: &wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x2, 2 => Uint32],
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}],
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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unclipped_depth: false,
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conservative: false,
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cull_mode: None,
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front_face: wgpu::FrontFace::default(),
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polygon_mode: wgpu::PolygonMode::default(),
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strip_index_format: None,
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},
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depth_stencil,
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multisample: wgpu::MultisampleState {
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alpha_to_coverage_enabled: false,
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count: msaa_samples,
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mask: !0,
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},
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fragment: Some(wgpu::FragmentState {
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module: &module,
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entry_point: if output_color_format.is_srgb() {
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log::warn!("Detected a linear (sRGBA aware) framebuffer {:?}. egui prefers Rgba8Unorm or Bgra8Unorm", output_color_format);
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"fs_main_linear_framebuffer"
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} else {
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"fs_main_gamma_framebuffer" // this is what we prefer
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let pipeline = {
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crate::profile_scope!("create_render_pipeline");
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("egui_pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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entry_point: "vs_main",
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module: &module,
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 5 * 4,
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step_mode: wgpu::VertexStepMode::Vertex,
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// 0: vec2 position
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// 1: vec2 texture coordinates
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// 2: uint color
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attributes: &wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x2, 2 => Uint32],
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}],
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},
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targets: &[Some(wgpu::ColorTargetState {
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format: output_color_format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::OneMinusDstAlpha,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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});
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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unclipped_depth: false,
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conservative: false,
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cull_mode: None,
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front_face: wgpu::FrontFace::default(),
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polygon_mode: wgpu::PolygonMode::default(),
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strip_index_format: None,
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},
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depth_stencil,
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multisample: wgpu::MultisampleState {
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alpha_to_coverage_enabled: false,
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count: msaa_samples,
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mask: !0,
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},
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fragment: Some(wgpu::FragmentState {
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module: &module,
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entry_point: if output_color_format.is_srgb() {
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log::warn!("Detected a linear (sRGBA aware) framebuffer {:?}. egui prefers Rgba8Unorm or Bgra8Unorm", output_color_format);
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"fs_main_linear_framebuffer"
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} else {
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"fs_main_gamma_framebuffer" // this is what we prefer
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},
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targets: &[Some(wgpu::ColorTargetState {
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format: output_color_format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::OneMinusDstAlpha,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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}
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)
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};
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const VERTEX_BUFFER_START_CAPACITY: wgpu::BufferAddress =
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(std::mem::size_of::<Vertex>() * 1024) as _;
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@@ -143,6 +143,7 @@ impl Painter {
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present_mode: wgpu::PresentMode,
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) {
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crate::profile_function!();
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let usage = if surface_state.supports_screenshot {
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wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST
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} else {
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@@ -188,12 +189,15 @@ impl Painter {
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viewport_id: ViewportId,
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window: Option<&winit::window::Window>,
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) -> Result<(), crate::WgpuError> {
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crate::profile_function!();
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crate::profile_scope!("Painter::set_window"); // profle_function gives bad names for async functions
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if let Some(window) = window {
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let size = window.inner_size();
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if self.surfaces.get(&viewport_id).is_none() {
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let surface = unsafe { self.instance.create_surface(&window)? };
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let surface = unsafe {
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crate::profile_scope!("create_surface");
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self.instance.create_surface(&window)?
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};
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let render_state = if let Some(render_state) = &self.render_state {
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render_state
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@@ -241,19 +245,24 @@ impl Painter {
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supports_screenshot,
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},
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);
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}
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let Some(width) = NonZeroU32::new(size.width) else {
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log::debug!("The window width was zero; skipping generate textures");
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return Ok(());
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};
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let Some(height) = NonZeroU32::new(size.height) else {
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log::debug!("The window height was zero; skipping generate textures");
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return Ok(());
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};
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self.resize_and_generate_depth_texture_view_and_msaa_view(viewport_id, width, height);
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let Some(width) = NonZeroU32::new(size.width) else {
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log::debug!("The window width was zero; skipping generate textures");
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return Ok(());
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};
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let Some(height) = NonZeroU32::new(size.height) else {
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log::debug!("The window height was zero; skipping generate textures");
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return Ok(());
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};
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self.resize_and_generate_depth_texture_view_and_msaa_view(
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viewport_id,
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width,
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height,
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);
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}
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} else {
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log::warn!("All surfaces was deleted!");
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log::warn!("No window - clearing all surfaces");
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self.surfaces.clear();
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}
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Ok(())
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