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Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated the wgpu surfaces every frame. This is now fixed. I found this while improving the profiling of `eframe`
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@@ -52,6 +52,8 @@ impl WindowSettings {
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&self,
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mut viewport_builder: ViewportBuilder,
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) -> ViewportBuilder {
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crate::profile_function!();
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// `WindowBuilder::with_position` expects inner position in Macos, and outer position elsewhere
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// See [`winit::window::WindowBuilder::with_position`] for details.
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let pos_px = if cfg!(target_os = "macos") {
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@@ -127,6 +129,8 @@ fn clamp_pos_to_monitors<E>(
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window_size_pts: egui::Vec2,
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position_px: &mut egui::Pos2,
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) {
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crate::profile_function!();
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let monitors = event_loop.available_monitors();
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// default to primary monitor, in case the correct monitor was disconnected.
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