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Fix egui-wgpu performance regression (#3580)

Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
This commit is contained in:
Emil Ernerfeldt
2023-11-19 21:14:13 +01:00
committed by GitHub
parent 960b01b67a
commit 30ee478caf
14 changed files with 372 additions and 279 deletions

View File

@@ -235,7 +235,7 @@ fn main() {
gl_window.resize(**new_inner_size);
}
let event_response = egui_glow.on_event(&event);
let event_response = egui_glow.on_window_event(&event);
if event_response.repaint {
gl_window.window().request_redraw();