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Fix alpha blending in WebGL2 backend (#650)
Add a render-to-texture step with an sRGBA8 texture
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@@ -92,11 +92,13 @@ features = [
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"TouchList",
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"WebGl2RenderingContext",
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"WebGlBuffer",
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"WebGlFramebuffer",
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"WebGlProgram",
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"WebGlRenderingContext",
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"WebGlShader",
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"WebGlTexture",
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"WebGlUniformLocation",
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"WebGlVertexArrayObject",
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"WheelEvent",
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"Window",
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]
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