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Introduce egui::FullOutput, returned from Context::run (#1292)
* Introduce `egui::FullOutput`, returned from `Context::run` * Rename `Output` to `PlatformOutput`
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@@ -156,11 +156,15 @@ impl EguiGlow {
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run_ui: impl FnMut(&egui::Context),
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) -> bool {
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let raw_input = self.egui_winit.take_egui_input(window);
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let (egui_output, shapes) = self.egui_ctx.run(raw_input, run_ui);
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let needs_repaint = egui_output.needs_repaint;
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let textures_delta = self
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.egui_winit
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.handle_output(window, &self.egui_ctx, egui_output);
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let egui::FullOutput {
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platform_output,
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needs_repaint,
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textures_delta,
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shapes,
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} = self.egui_ctx.run(raw_input, run_ui);
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self.egui_winit
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.handle_platform_output(window, &self.egui_ctx, platform_output);
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self.shapes = shapes;
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self.textures_delta.append(textures_delta);
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