1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-01 14:20:04 -04:00
* Fix typos in comments

* Fix typos in demo texts

* Fix typos in code names

* Fix typos in cargos

* Fix typos in changelogs
This commit is contained in:
Jozef Číž
2023-04-18 15:52:45 +02:00
committed by GitHub
parent 8326fffdb0
commit 33aa4d698f
30 changed files with 51 additions and 51 deletions

View File

@@ -25,7 +25,7 @@ default = ["default_fonts"]
## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
bytemuck = ["epaint/bytemuck"]
## [`cint`](https://docs.rs/cint) enables interopability with other color libraries.
## [`cint`](https://docs.rs/cint) enables interoperability with other color libraries.
cint = ["epaint/cint"]
## Enable the [`hex_color`] macro.
@@ -45,7 +45,7 @@ extra_debug_asserts = ["epaint/extra_debug_asserts"]
## Always enable additional checks.
extra_asserts = ["epaint/extra_asserts"]
## [`mint`](https://docs.rs/mint) enables interopability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
## [`mint`](https://docs.rs/mint) enables interoperability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
mint = ["epaint/mint"]
## Enable persistence of memory (window positions etc).

View File

@@ -301,7 +301,7 @@ impl SidePanel {
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TOOD(emilk): distinguish resizable from non-resizable
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE
@@ -752,7 +752,7 @@ impl TopBottomPanel {
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TOOD(emilk): distinguish resizable from non-resizable
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE

View File

@@ -203,7 +203,7 @@ impl ContextImpl {
///
/// ``` no_run
/// # fn handle_platform_output(_: egui::PlatformOutput) {}
/// # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
/// # fn paint(textures_delta: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
/// let mut ctx = egui::Context::default();
///
/// // Game loop:
@@ -890,7 +890,7 @@ impl Context {
/// Duration begins at the next frame. lets say for example that its a very inefficient app
/// and takes 500 milliseconds per frame at 2 fps. The widget / user might want a repaint in
/// next 500 milliseconds. Now, app takes 1000 ms per frame (1 fps) because the backend event
/// timeout takes 500 milli seconds AFTER the vsync swap buffer.
/// timeout takes 500 milliseconds AFTER the vsync swap buffer.
/// So, its not that we are requesting repaint within X duration. We are rather timing out
/// during app idle time where we are not receiving any new input events.
pub fn request_repaint_after(&self, duration: std::time::Duration) {

View File

@@ -150,7 +150,7 @@ impl PlatformOutput {
/// Take everything ephemeral (everything except `cursor_icon` currently)
pub fn take(&mut self) -> Self {
let taken = std::mem::take(self);
self.cursor_icon = taken.cursor_icon; // eveything else is ephemeral
self.cursor_icon = taken.cursor_icon; // everything else is ephemeral
taken
}
}

View File

@@ -157,9 +157,9 @@ impl std::hash::Hasher for IdHasher {
#[derive(Copy, Clone, Debug, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct BuilIdHasher {}
pub struct BuildIdHasher {}
impl std::hash::BuildHasher for BuilIdHasher {
impl std::hash::BuildHasher for BuildIdHasher {
type Hasher = IdHasher;
#[inline(always)]
@@ -169,7 +169,7 @@ impl std::hash::BuildHasher for BuilIdHasher {
}
/// `IdSet` is a `HashSet<Id>` optimized by knowing that [`Id`] has good entropy, and doesn't need more hashing.
pub type IdSet = std::collections::HashSet<Id, BuilIdHasher>;
pub type IdSet = std::collections::HashSet<Id, BuildIdHasher>;
/// `IdMap<V>` is a `HashMap<Id, V>` optimized by knowing that [`Id`] has good entropy, and doesn't need more hashing.
pub type IdMap<V> = std::collections::HashMap<Id, V, BuilIdHasher>;
pub type IdMap<V> = std::collections::HashMap<Id, V, BuildIdHasher>;

View File

@@ -112,7 +112,7 @@
//! ``` no_run
//! # fn handle_platform_output(_: egui::PlatformOutput) {}
//! # fn gather_input() -> egui::RawInput { egui::RawInput::default() }
//! # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
//! # fn paint(textures_delta: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
//! let mut ctx = egui::Context::default();
//!
//! // Game loop:

View File

@@ -1441,7 +1441,7 @@ impl DebugOptions {
ui.checkbox(
show_blocking_widget,
"Show wha widget blocks the interaction of another widget",
"Show which widget blocks the interaction of another widget",
);
ui.vertical_centered(|ui| reset_button(ui, self));

View File

@@ -892,7 +892,7 @@ fn value_from_normalized(normalized: f64, range: RangeInclusive<f64>, spec: &Sli
10.0_f64.powf(log)
} else {
assert!(min < 0.0 && 0.0 < max);
let zero_cutoff = logaritmic_zero_cutoff(min, max);
let zero_cutoff = logarithmic_zero_cutoff(min, max);
if normalized < zero_cutoff {
// negative
value_from_normalized(
@@ -941,7 +941,7 @@ fn normalized_from_value(value: f64, range: RangeInclusive<f64>, spec: &SliderSp
remap_clamp(value_log, min_log..=max_log, 0.0..=1.0)
} else {
assert!(min < 0.0 && 0.0 < max);
let zero_cutoff = logaritmic_zero_cutoff(min, max);
let zero_cutoff = logarithmic_zero_cutoff(min, max);
if value < 0.0 {
// negative
remap(
@@ -992,7 +992,7 @@ fn range_log10(min: f64, max: f64, spec: &SliderSpec) -> (f64, f64) {
/// where to put the zero cutoff for logarithmic sliders
/// that crosses zero ?
fn logaritmic_zero_cutoff(min: f64, max: f64) -> f64 {
fn logarithmic_zero_cutoff(min: f64, max: f64) -> f64 {
assert!(min < 0.0 && 0.0 < max);
let min_magnitude = if min == -INFINITY {

View File

@@ -955,7 +955,7 @@ fn events(
let mut ccursor = delete_selected(text, &cursor_range);
if modifiers.shift {
// TODO(emilk): support removing indentation over a selection?
decrease_identation(&mut ccursor, text);
decrease_indentation(&mut ccursor, text);
} else {
insert_text(&mut ccursor, text, "\t", char_limit);
}
@@ -1619,7 +1619,7 @@ fn find_line_start(text: &str, current_index: CCursor) -> CCursor {
}
}
fn decrease_identation(ccursor: &mut CCursor, text: &mut dyn TextBuffer) {
fn decrease_indentation(ccursor: &mut CCursor, text: &mut dyn TextBuffer) {
let line_start = find_line_start(text.as_str(), *ccursor);
let remove_len = if text.as_str()[line_start.index..].starts_with('\t') {