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Remove wildcard imports (#5018)

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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
This commit is contained in:
Nicolas
2024-08-28 12:18:42 +02:00
committed by GitHub
parent 82036cf59a
commit 343c3d16c3
99 changed files with 423 additions and 208 deletions

View File

@@ -1,4 +1,9 @@
use egui::{containers::*, epaint::PathStroke, *};
use egui::{
containers::{Frame, Window},
emath, epaint,
epaint::PathStroke,
hex_color, lerp, pos2, remap, vec2, Color32, Context, Pos2, Rect, Ui,
};
#[derive(Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]

View File

@@ -1,4 +1,4 @@
use egui::*;
use egui::{vec2, Color32, Context, Frame, Id, Ui, Window};
#[derive(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]

View File

@@ -1,6 +1,9 @@
use super::*;
use super::{Demo, View};
use egui::*;
use egui::{
vec2, Align, Checkbox, CollapsingHeader, Color32, Context, FontId, Frame, Resize, RichText,
Sense, Slider, Stroke, TextFormat, TextStyle, Ui, Vec2, Window,
};
/// Showcase some ui code
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]

View File

@@ -1,5 +1,8 @@
use egui::epaint::{CubicBezierShape, PathShape, QuadraticBezierShape};
use egui::*;
use egui::{
emath, epaint, pos2, Color32, Context, Frame, Grid, Pos2, Rect, Sense, Shape, Stroke, Ui, Vec2,
Widget, Window,
};
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]

View File

@@ -1,4 +1,4 @@
use egui::*;
use egui::{emath, vec2, Color32, Context, Frame, Pos2, Rect, Sense, Stroke, Ui, Window};
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]

View File

@@ -91,7 +91,7 @@ impl crate::View for PanZoom {
(
egui::Pos2::new(60.0, 60.0),
Box::new(|ui, state| {
use egui::epaint::*;
use egui::epaint::{pos2, CircleShape, Color32, QuadraticBezierShape, Stroke};
// Smiley face.
let painter = ui.painter();
painter.add(CircleShape::filled(pos2(0.0, -10.0), 1.0, Color32::YELLOW));

View File

@@ -1,4 +1,7 @@
use egui::{scroll_area::ScrollBarVisibility, *};
use egui::{
pos2, scroll_area::ScrollBarVisibility, Align, Align2, Color32, DragValue, NumExt, Rect,
ScrollArea, Sense, Slider, Style, TextStyle, TextWrapMode, Ui, Vec2, Widget,
};
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[derive(Clone, Copy, Debug, PartialEq)]

View File

@@ -1,4 +1,4 @@
use egui::{style::HandleShape, *};
use egui::{style::HandleShape, Slider, SliderOrientation, Ui};
use std::f64::INFINITY;
/// Showcase sliders

View File

@@ -1,4 +1,4 @@
use egui::*;
use egui::{vec2, Align, Direction, Layout, Resize, Slider, Ui};
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]

View File

@@ -16,7 +16,7 @@ impl crate::Demo for WindowResizeTest {
}
fn show(&mut self, ctx: &egui::Context, open: &mut bool) {
use egui::*;
use egui::{Resize, ScrollArea, TextEdit, Window};
Window::new("↔ auto-sized")
.open(open)