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Remove wildcard imports (#5018)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I removed (I hope so) all wildcard imports I found. For me on my pc this improved the build time: - for egui -5s - for eframe -12s * [x] I have followed the instructions in the PR template
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@@ -1,4 +1,9 @@
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use egui::{containers::*, epaint::PathStroke, *};
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use egui::{
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containers::{Frame, Window},
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emath, epaint,
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epaint::PathStroke,
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hex_color, lerp, pos2, remap, vec2, Color32, Context, Pos2, Rect, Ui,
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};
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#[derive(Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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@@ -1,4 +1,4 @@
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use egui::*;
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use egui::{vec2, Color32, Context, Frame, Id, Ui, Window};
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#[derive(Clone, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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@@ -1,6 +1,9 @@
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use super::*;
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use super::{Demo, View};
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use egui::*;
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use egui::{
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vec2, Align, Checkbox, CollapsingHeader, Color32, Context, FontId, Frame, Resize, RichText,
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Sense, Slider, Stroke, TextFormat, TextStyle, Ui, Vec2, Window,
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};
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/// Showcase some ui code
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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@@ -1,5 +1,8 @@
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use egui::epaint::{CubicBezierShape, PathShape, QuadraticBezierShape};
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use egui::*;
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use egui::{
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emath, epaint, pos2, Color32, Context, Frame, Grid, Pos2, Rect, Sense, Shape, Stroke, Ui, Vec2,
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Widget, Window,
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};
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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@@ -1,4 +1,4 @@
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use egui::*;
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use egui::{emath, vec2, Color32, Context, Frame, Pos2, Rect, Sense, Stroke, Ui, Window};
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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@@ -91,7 +91,7 @@ impl crate::View for PanZoom {
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(
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egui::Pos2::new(60.0, 60.0),
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Box::new(|ui, state| {
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use egui::epaint::*;
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use egui::epaint::{pos2, CircleShape, Color32, QuadraticBezierShape, Stroke};
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// Smiley face.
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let painter = ui.painter();
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painter.add(CircleShape::filled(pos2(0.0, -10.0), 1.0, Color32::YELLOW));
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@@ -1,4 +1,7 @@
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use egui::{scroll_area::ScrollBarVisibility, *};
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use egui::{
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pos2, scroll_area::ScrollBarVisibility, Align, Align2, Color32, DragValue, NumExt, Rect,
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ScrollArea, Sense, Slider, Style, TextStyle, TextWrapMode, Ui, Vec2, Widget,
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};
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[derive(Clone, Copy, Debug, PartialEq)]
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@@ -1,4 +1,4 @@
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use egui::{style::HandleShape, *};
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use egui::{style::HandleShape, Slider, SliderOrientation, Ui};
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use std::f64::INFINITY;
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/// Showcase sliders
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@@ -1,4 +1,4 @@
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use egui::*;
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use egui::{vec2, Align, Direction, Layout, Resize, Slider, Ui};
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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@@ -16,7 +16,7 @@ impl crate::Demo for WindowResizeTest {
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}
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fn show(&mut self, ctx: &egui::Context, open: &mut bool) {
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use egui::*;
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use egui::{Resize, ScrollArea, TextEdit, Window};
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Window::new("↔ auto-sized")
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.open(open)
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