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Remove wildcard imports (#5018)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I removed (I hope so) all wildcard imports I found. For me on my pc this improved the build time: - for egui -5s - for eframe -12s * [x] I have followed the instructions in the PR template
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@@ -1,6 +1,10 @@
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use std::collections::HashMap;
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use egui::{widgets::color_picker::show_color, TextureOptions, *};
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use egui::{
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epaint, lerp, pos2, vec2, widgets::color_picker::show_color, Align2, Color32, FontId, Image,
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Mesh, Pos2, Rect, Response, Rgba, RichText, Sense, Shape, Stroke, TextureHandle,
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TextureOptions, Ui, Vec2,
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};
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const GRADIENT_SIZE: Vec2 = vec2(256.0, 18.0);
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@@ -265,7 +269,6 @@ impl ColorTest {
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}
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fn vertex_gradient(ui: &mut Ui, bg_fill: Color32, gradient: &Gradient) -> Response {
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use egui::epaint::*;
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let (rect, response) = ui.allocate_at_least(GRADIENT_SIZE, Sense::hover());
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if bg_fill != Default::default() {
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let mut mesh = Mesh::default();
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