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Remove wildcard imports (#5018)

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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
This commit is contained in:
Nicolas
2024-08-28 12:18:42 +02:00
committed by GitHub
parent 82036cf59a
commit 343c3d16c3
99 changed files with 423 additions and 208 deletions

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@@ -1,6 +1,9 @@
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use epaint::{tessellator::Path, *};
use epaint::{
pos2, tessellator::Path, ClippedShape, Color32, Mesh, PathStroke, Pos2, Rect, Shape, Stroke,
TessellationOptions, Tessellator, TextureAtlas, Vec2,
};
fn single_dashed_lines(c: &mut Criterion) {
c.bench_function("single_dashed_lines", move |b| {

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@@ -4,7 +4,7 @@
use std::ops::Range;
use crate::{shape::Shape, Color32, PathShape, PathStroke};
use emath::*;
use emath::{Pos2, Rect, RectTransform};
// ----------------------------------------------------------------------------
@@ -762,6 +762,8 @@ fn cubic_for_each_local_extremum<F: FnMut(f32)>(p0: f32, p1: f32, p2: f32, p3: f
#[cfg(test)]
mod tests {
use emath::pos2;
use super::*;
#[test]

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@@ -171,4 +171,4 @@ mod profiling_scopes {
}
#[allow(unused_imports)]
pub(crate) use profiling_scopes::*;
pub(crate) use profiling_scopes::{profile_function, profile_scope};

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@@ -1,5 +1,5 @@
use crate::*;
use emath::*;
use crate::{emath, Color32, TextureId, WHITE_UV};
use emath::{Pos2, Rect, Rot2, TSTransform, Vec2};
/// The 2D vertex type.
///

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@@ -1,4 +1,4 @@
use super::*;
use super::{Color32, Margin, Rect, RectShape, Rounding, Vec2};
/// The color and fuzziness of a fuzzy shape.
///

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@@ -7,7 +7,7 @@ use crate::{
text::{FontId, Fonts, Galley},
Color32, Mesh, Stroke, TextureId,
};
use emath::*;
use emath::{pos2, Align2, Pos2, Rangef, Rect, TSTransform, Vec2};
pub use crate::{CubicBezierShape, QuadraticBezierShape};

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@@ -1,6 +1,9 @@
use std::sync::Arc;
use crate::*;
use crate::{
color, CircleShape, Color32, ColorMode, CubicBezierShape, EllipseShape, Mesh, PathShape,
QuadraticBezierShape, RectShape, Shape, TextShape,
};
/// Remember to handle [`Color32::PLACEHOLDER`] specially!
pub fn adjust_colors(

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@@ -1,6 +1,6 @@
//! Collect statistics about what is being painted.
use crate::*;
use crate::{ClippedShape, Galley, Mesh, Primitive, Shape};
/// Size of the elements in a vector/array.
#[derive(Clone, Copy, PartialEq)]

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@@ -2,7 +2,7 @@
use std::{fmt::Debug, sync::Arc};
use super::*;
use super::{emath, Color32, ColorMode, Pos2, Rect};
/// Describes the width and color of a line.
///

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@@ -6,8 +6,12 @@
#![allow(clippy::identity_op)]
use crate::texture_atlas::PreparedDisc;
use crate::*;
use emath::*;
use crate::{
color, emath, stroke, CircleShape, ClippedPrimitive, ClippedShape, Color32, CubicBezierShape,
EllipseShape, Mesh, PathShape, Primitive, QuadraticBezierShape, RectShape, Rounding, Shape,
Stroke, TextShape, TextureId, Vertex, WHITE_UV,
};
use emath::{pos2, remap, vec2, NumExt, Pos2, Rect, Rot2, Vec2};
use self::color::ColorMode;
use self::stroke::PathStroke;
@@ -338,7 +342,7 @@ impl Path {
}
pub fn add_circle(&mut self, center: Pos2, radius: f32) {
use precomputed_vertices::*;
use precomputed_vertices::{CIRCLE_128, CIRCLE_16, CIRCLE_32, CIRCLE_64, CIRCLE_8};
// These cutoffs are based on a high-dpi display. TODO(emilk): use pixels_per_point here?
// same cutoffs as in add_circle_quadrant
@@ -520,7 +524,7 @@ impl Path {
pub mod path {
//! Helpers for constructing paths
use crate::shape::Rounding;
use emath::*;
use emath::{pos2, Pos2, Rect};
/// overwrites existing points
pub fn rounded_rectangle(path: &mut Vec<Pos2>, rect: Rect, rounding: Rounding) {
@@ -589,7 +593,7 @@ pub mod path {
// - quadrant 3: right top
// * angle 4 * TAU / 4 = right
pub fn add_circle_quadrant(path: &mut Vec<Pos2>, center: Pos2, radius: f32, quadrant: f32) {
use super::precomputed_vertices::*;
use super::precomputed_vertices::{CIRCLE_128, CIRCLE_16, CIRCLE_32, CIRCLE_64, CIRCLE_8};
// These cutoffs are based on a high-dpi display. TODO(emilk): use pixels_per_point here?
// same cutoffs as in add_circle
@@ -1171,7 +1175,7 @@ pub struct Tessellator {
options: TessellationOptions,
font_tex_size: [usize; 2],
/// See [`TextureAtlas::prepared_discs`].
/// See [`crate::TextureAtlas::prepared_discs`].
prepared_discs: Vec<PreparedDisc>,
/// size of feathering in points. normally the size of a physical pixel. 0.0 if disabled
@@ -1191,7 +1195,7 @@ impl Tessellator {
/// * `options`: tessellation quality
/// * `shapes`: what to tessellate
/// * `font_tex_size`: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.
/// * `prepared_discs`: What [`TextureAtlas::prepared_discs`] returns. Can safely be set to an empty vec.
/// * `prepared_discs`: What [`crate::TextureAtlas::prepared_discs`] returns. Can safely be set to an empty vec.
pub fn new(
pixels_per_point: f32,
options: TessellationOptions,
@@ -1902,7 +1906,7 @@ impl Tessellator {
/// * `options`: tessellation quality
/// * `shapes`: what to tessellate
/// * `font_tex_size`: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.
/// * `prepared_discs`: What [`TextureAtlas::prepared_discs`] returns. Can safely be set to an empty vec.
/// * `prepared_discs`: What [`crate::TextureAtlas::prepared_discs`] returns. Can safely be set to an empty vec.
///
/// The implementation uses a [`Tessellator`].
///

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@@ -92,7 +92,7 @@ impl FontImpl {
assert!(scale_in_pixels > 0.0);
assert!(pixels_per_point > 0.0);
use ab_glyph::*;
use ab_glyph::{Font, ScaleFont};
let scaled = ab_glyph_font.as_scaled(scale_in_pixels);
let ascent = scaled.ascent() / pixels_per_point;
let descent = scaled.descent() / pixels_per_point;

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@@ -1,7 +1,7 @@
use std::ops::RangeInclusive;
use std::sync::Arc;
use emath::*;
use emath::{pos2, vec2, Align, NumExt, Pos2, Rect, Vec2};
use crate::{stroke::PathStroke, text::font::Font, Color32, Mesh, Stroke, Vertex};

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@@ -4,9 +4,12 @@
use std::ops::Range;
use std::sync::Arc;
use super::{cursor::*, font::UvRect};
use super::{
cursor::{CCursor, Cursor, PCursor, RCursor},
font::UvRect,
};
use crate::{Color32, FontId, Mesh, Stroke};
use emath::*;
use emath::{pos2, vec2, Align, NumExt, OrderedFloat, Pos2, Rect, Vec2};
/// Describes the task of laying out text.
///