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Remove wildcard imports (#5018)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I removed (I hope so) all wildcard imports I found. For me on my pc this improved the build time: - for egui -5s - for eframe -12s * [x] I have followed the instructions in the PR template
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@@ -4,7 +4,7 @@
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use std::ops::Range;
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use crate::{shape::Shape, Color32, PathShape, PathStroke};
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use emath::*;
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use emath::{Pos2, Rect, RectTransform};
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// ----------------------------------------------------------------------------
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@@ -762,6 +762,8 @@ fn cubic_for_each_local_extremum<F: FnMut(f32)>(p0: f32, p1: f32, p2: f32, p3: f
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#[cfg(test)]
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mod tests {
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use emath::pos2;
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use super::*;
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#[test]
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