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Remove wildcard imports (#5018)

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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
This commit is contained in:
Nicolas
2024-08-28 12:18:42 +02:00
committed by GitHub
parent 82036cf59a
commit 343c3d16c3
99 changed files with 423 additions and 208 deletions

View File

@@ -92,7 +92,7 @@ impl FontImpl {
assert!(scale_in_pixels > 0.0);
assert!(pixels_per_point > 0.0);
use ab_glyph::*;
use ab_glyph::{Font, ScaleFont};
let scaled = ab_glyph_font.as_scaled(scale_in_pixels);
let ascent = scaled.ascent() / pixels_per_point;
let descent = scaled.descent() / pixels_per_point;

View File

@@ -1,7 +1,7 @@
use std::ops::RangeInclusive;
use std::sync::Arc;
use emath::*;
use emath::{pos2, vec2, Align, NumExt, Pos2, Rect, Vec2};
use crate::{stroke::PathStroke, text::font::Font, Color32, Mesh, Stroke, Vertex};

View File

@@ -4,9 +4,12 @@
use std::ops::Range;
use std::sync::Arc;
use super::{cursor::*, font::UvRect};
use super::{
cursor::{CCursor, Cursor, PCursor, RCursor},
font::UvRect,
};
use crate::{Color32, FontId, Mesh, Stroke};
use emath::*;
use emath::{pos2, vec2, Align, NumExt, OrderedFloat, Pos2, Rect, Vec2};
/// Describes the task of laying out text.
///