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Remove wildcard imports (#5018)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I removed (I hope so) all wildcard imports I found. For me on my pc this improved the build time: - for egui -5s - for eframe -12s * [x] I have followed the instructions in the PR template
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@@ -43,7 +43,7 @@ impl eframe::App for MyApp {
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}
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fn custom_window_frame(ctx: &egui::Context, title: &str, add_contents: impl FnOnce(&mut egui::Ui)) {
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use egui::*;
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use egui::{CentralPanel, UiBuilder};
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let panel_frame = egui::Frame {
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fill: ctx.style().visuals.window_fill(),
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@@ -77,7 +77,7 @@ fn custom_window_frame(ctx: &egui::Context, title: &str, add_contents: impl FnOn
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}
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fn title_bar_ui(ui: &mut egui::Ui, title_bar_rect: eframe::epaint::Rect, title: &str) {
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use egui::*;
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use egui::{vec2, Align2, FontId, Id, PointerButton, Sense, UiBuilder};
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let painter = ui.painter();
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@@ -86,7 +86,7 @@ impl eframe::App for MyApp {
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/// Preview hovering files:
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fn preview_files_being_dropped(ctx: &egui::Context) {
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use egui::*;
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use egui::{Align2, Color32, Id, LayerId, Order, TextStyle};
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use std::fmt::Write as _;
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if !ctx.input(|i| i.raw.hovered_files.is_empty()) {
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@@ -2,7 +2,7 @@
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#![allow(rustdoc::missing_crate_level_docs)] // it's an example
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use eframe::egui;
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use egui::*;
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use egui::{Key, ScrollArea};
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fn main() -> eframe::Result {
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env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
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@@ -1,7 +1,7 @@
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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#![allow(rustdoc::missing_crate_level_docs)] // it's an example
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use eframe::egui::*;
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use eframe::egui::{popup_below_widget, CentralPanel, ComboBox, Id, PopupCloseBehavior};
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fn main() -> Result<(), eframe::Error> {
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env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
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