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mirror of https://github.com/emilk/egui.git synced 2026-09-01 22:30:03 -04:00

egui_glium: add support for transparent windows

Also support non-decorated windows (without border)
This commit is contained in:
Emil Ernerfeldt
2021-03-31 20:53:13 +02:00
parent 0a21b01c31
commit 3450168e94
6 changed files with 46 additions and 39 deletions

View File

@@ -9,18 +9,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## 0.10.0 - 2021-02-28
* [Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0](https://github.com/emilk/egui/pull/187)
- now `egui` works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
## 0.9.0 - 2021-02-07
* Nothing new
## 0.8.0 - 2021-01-17
### Fixed 🐛
* Fix a bug where key releases weren't sent to egui
@@ -28,39 +25,31 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## 0.7.0 - 2021-01-04
### Changed
* `http` `persistence` and `time` are now optional (and opt-in) features.
## 0.6.0 - 2020-12-26
### Added
* `egui_glium` will auto-save your app state every 30 seconds.
* `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`.
### Changed
* `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir).
* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
* Window title is now passed via the `trait` function `egui::App::name()`.
### Fixed 🐛
* Serialize window size in logical points instead of physical pixels.
* Window position is now restored on restart.
## 0.5.0 - 2020-12-13
### Changed
* FileStorage::from_path now takes `Into<Path>` instead of `String`
## 0.4.0 - 2020-11-28
Started changelog. Features:
* Input

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@@ -56,19 +56,19 @@ impl epi::RepaintSignal for GliumRepaintSignal {
}
fn create_display(
title: &str,
initial_size_points: Option<Vec2>,
app: &dyn epi::App,
window_settings: Option<WindowSettings>,
is_resizable: bool,
window_icon: Option<glutin::window::Icon>,
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
) -> glium::Display {
let mut window_builder = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(is_resizable)
.with_title(title)
.with_decorations(app.decorated())
.with_resizable(app.is_resizable())
.with_title(app.name())
.with_window_icon(window_icon)
.with_transparent(false);
.with_transparent(app.transparent());
let initial_size_points = app.initial_window_size();
if let Some(window_settings) = &window_settings {
window_builder = window_settings.initialize_size(window_builder);
@@ -149,14 +149,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
let window_settings = deserialize_window_settings(&storage);
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let icon = load_icon(app.icon_data());
let display = create_display(
app.name(),
app.initial_window_size(),
window_settings,
app.is_resizable(),
icon,
&event_loop,
);
let display = create_display(&*app, window_settings, icon, &event_loop);
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
event_loop.create_proxy(),