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mirror of https://github.com/emilk/egui.git synced 2026-08-30 13:20:05 -04:00

Move http fetch api from eframe to epi

This commit is contained in:
Emil Ernerfeldt
2020-12-31 14:31:11 +01:00
parent 9db1b8dbf9
commit 375e317547
8 changed files with 240 additions and 129 deletions

View File

@@ -1,6 +1,8 @@
//! Backend-agnostic interface for writing apps using Egui.
//! Backend-agnostic interface for writing apps using [`egui`].
//!
//! Egui is a GUI library, which can be plugged in to e.g. a game engine.
//! [`egui`] is a GUI library, which can be plugged in to e.g. a game engine.
//!
//! Start by looking at the [`App`] trait, and implement [`App::ui`].
//!
//! This crate provides a common interface for programming an app, using Egui,
//! so you can then easily plug it in to a backend such as `egui_web` or `egui_glium`.
@@ -44,10 +46,9 @@
future_incompatible,
missing_crate_level_docs,
missing_doc_code_examples,
// missing_docs,
nonstandard_style,
missing_docs,
rust_2018_idioms,
unused_doc_comments,
unused_doc_comments
)]
pub use egui; // Re-export for user convenience
@@ -57,15 +58,14 @@ pub use egui; // Re-export for user convenience
/// Implement this trait to write apps that can be compiled both natively using the [`egui_glium`](https://crates.io/crates/egui_glium) crate,
/// and deployed as a web site using the [`egui_web`](https://crates.io/crates/egui_web) crate.
pub trait App {
/// The name of your App.
fn name(&self) -> &str;
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a [`egui::SidePanel`], [`egui::TopPanel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
fn ui(&mut self, ctx: &egui::CtxRef, frame: &mut Frame<'_>);
/// Background color for the app, e.g. what is sent to `gl.clearColor`.
/// This is the background of your windows if you don't set a central panel.
fn clear_color(&self) -> egui::Rgba {
// NOTE: a bright gray makes the shadows of the windows look weird.
egui::Srgba::from_rgb(12, 12, 12).into()
}
/// Called once before the first frame.
/// Allows you to do setup code and to call `ctx.set_fonts()`.
/// Optional.
fn setup(&mut self, _ctx: &egui::CtxRef) {}
/// Called once on start. Allows you to restore state.
fn load(&mut self, _storage: &dyn Storage) {}
@@ -73,40 +73,88 @@ pub trait App {
/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
fn save(&mut self, _storage: &mut dyn Storage) {}
/// Called once on shutdown (before or after `save()`)
fn on_exit(&mut self) {}
// ---------
// Settings:
/// The name of your App.
fn name(&self) -> &str;
/// Time between automatic calls to `save()`
fn auto_save_interval(&self) -> std::time::Duration {
std::time::Duration::from_secs(30)
}
/// Called once on shutdown (before or after `save()`)
fn on_exit(&mut self) {}
/// Called once before the first frame.
/// Allows you to do setup code and to call `ctx.set_fonts()`.
/// Optional.
fn setup(&mut self, _ctx: &egui::CtxRef) {}
/// Returns true if this app window should be resizable.
fn is_resizable(&self) -> bool {
true
}
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
fn ui(&mut self, ctx: &egui::CtxRef, integration_context: &mut IntegrationContext<'_>);
/// Background color for the app, e.g. what is sent to `gl.clearColor`.
/// This is the background of your windows if you don't set a central panel.
fn clear_color(&self) -> egui::Rgba {
// NOTE: a bright gray makes the shadows of the windows look weird.
egui::Srgba::from_rgb(12, 12, 12).into()
}
}
pub struct IntegrationContext<'a> {
/// Represents the surroundings of your app.
///
/// It provides methods to inspect the surroundings (are we on the web?),
/// allocate textures, do http requests, and change settings (e.g. window size).
pub struct Frame<'a>(backend::FrameBuilder<'a>);
impl<'a> Frame<'a> {
/// True if you are in a web environment.
pub fn is_web(&self) -> bool {
self.info().web_info.is_some()
}
/// Information about the integration.
pub info: IntegrationInfo,
pub fn info(&self) -> &IntegrationInfo {
&self.0.info
}
/// A way to allocate textures (on integrations that support it).
pub tex_allocator: Option<&'a mut dyn TextureAllocator>,
/// Where the app can issue commands back to the integration.
pub output: AppOutput,
pub fn tex_allocator(&mut self) -> &mut Option<&'a mut dyn TextureAllocator> {
&mut self.0.tex_allocator
}
/// Signal the app to stop/exit/quit the app (only works for native apps, not web apps).
/// The framework will NOT quick immediately, but at the end of the this frame.
pub fn quit(&mut self) {
self.0.output.quit = true;
}
/// Set the desired inner size of the window (in egui points).
pub fn set_window_size(&mut self, size: egui::Vec2) {
self.0.output.window_size = Some(size);
}
/// Change the `pixels_per_point` of [`egui`] to this next frame.
pub fn set_pixels_per_point(&mut self, pixels_per_point: f32) {
self.0.output.pixels_per_point = Some(pixels_per_point);
}
/// If you need to request a repaint from another thread, clone this and send it to that other thread.
pub repaint_signal: std::sync::Arc<dyn RepaintSignal>,
pub fn repaint_signal(&self) -> std::sync::Arc<dyn RepaintSignal> {
self.0.repaint_signal.clone()
}
/// Very simple Http fetch API.
/// Calls the given callback when done.
pub fn http_fetch(
&self,
request: http::Request,
on_done: impl 'static + Send + FnOnce(Result<http::Response, http::Error>),
) {
self.0.http.fetch_dyn(request, Box::new(on_done))
}
}
/// Information about the web environment
#[derive(Clone, Debug)]
pub struct WebInfo {
/// e.g. "#fragment" part of "www.example.com/index.html#fragment"
@@ -131,22 +179,9 @@ pub struct IntegrationInfo {
pub native_pixels_per_point: Option<f32>,
}
/// Action that can be taken by the user app.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct AppOutput {
/// Set to `true` to stop the app.
/// This does nothing for web apps.
pub quit: bool,
/// Set to some size to resize the outer window (e.g. glium window) to this size.
pub window_size: Option<egui::Vec2>,
/// If the app sets this, change the `pixels_per_point` of Egui to this next frame.
pub pixels_per_point: Option<f32>,
}
/// How to allocate textures (images) to use in [`egui`].
pub trait TextureAllocator {
/// A.locate a new user texture.
/// Allocate a new user texture.
fn alloc(&mut self) -> egui::TextureId;
/// Set or change the pixels of a user texture.
@@ -161,8 +196,9 @@ pub trait TextureAllocator {
fn free(&mut self, id: egui::TextureId);
}
/// How to signal the [`egui`] integration that a repaint is required.
pub trait RepaintSignal: Send + Sync {
/// This signals the Egui integration that a repaint is required.
/// This signals the [`egui`] integration that a repaint is required.
/// This is meant to be called when a background process finishes in an async context and/or background thread.
fn request_repaint(&self);
}
@@ -174,7 +210,9 @@ pub trait RepaintSignal: Send + Sync {
/// On the web this is backed by [local storage](https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage).
/// On desktop this is backed by the file system.
pub trait Storage {
/// Get the value for the given key.
fn get_string(&self, key: &str) -> Option<String>;
/// Set the value for the given key.
fn set_string(&mut self, key: &str, value: String);
/// write-to-disk or similar
@@ -193,6 +231,7 @@ impl Storage for DummyStorage {
fn flush(&mut self) {}
}
/// Get an deserialize the JSON stored at the given key.
#[cfg(feature = "serde_json")]
pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &str) -> Option<T> {
storage
@@ -200,17 +239,20 @@ pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &st
.and_then(|value| serde_json::from_str(&value).ok())
}
/// Serialize the given value as JSON and store with the given key.
#[cfg(feature = "serde_json")]
pub fn set_value<T: serde::Serialize>(storage: &mut dyn Storage, key: &str, value: &T) {
storage.set_string(key, serde_json::to_string(value).unwrap());
}
/// storage key used for app
/// [`Storage`] key used for app
pub const APP_KEY: &str = "app";
// ----------------------------------------------------------------------------
/// `epi` supports simple HTTP requests with [`Frame::http_fetch`].
pub mod http {
/// A simple http requests.
pub struct Request {
/// "GET", …
pub method: String,
@@ -219,20 +261,24 @@ pub mod http {
}
impl Request {
pub fn get(url: String) -> Self {
/// Create a `GET` requests with the given url.
pub fn get(url: impl Into<String>) -> Self {
Self {
method: "GET".to_owned(),
url,
url: url.into(),
}
}
}
/// Response from an HTTP request for a very simple HTTP fetch API in `eframe`.
/// Response from a completed HTTP request.
pub struct Response {
/// The URL we ended up at. This can differ from the request url when we have followed redirects.
pub url: String,
/// Did we get a 2xx response code?
pub ok: bool,
/// Status code (e.g. `404` for "File not found").
pub status: u16,
/// Status tex (e.g. "File not found" for status code `404`).
pub status_text: String,
/// Content-Type header, or empty string if missing.
@@ -245,4 +291,59 @@ pub mod http {
/// ONLY if `header_content_type` starts with "text" and bytes is UTF-8.
pub text: Option<String>,
}
/// Possible errors does NOT include e.g. 404, which is NOT considered an error.
pub type Error = String;
}
// ----------------------------------------------------------------------------
/// You only need to look here if you are writing a backend for `epi`.
pub mod backend {
use super::*;
/// Implements `Http` requests.
pub trait Http {
/// Calls the given callback when done.
fn fetch_dyn(
&self,
request: http::Request,
on_done: Box<dyn FnOnce(Result<http::Response, http::Error>) + Send>,
);
}
/// The data required by [`Frame`] each frame.
pub struct FrameBuilder<'a> {
/// Information about the integration.
pub info: IntegrationInfo,
/// A way to allocate textures (on integrations that support it).
pub tex_allocator: Option<&'a mut dyn TextureAllocator>,
/// Do http requests.
pub http: std::sync::Arc<dyn backend::Http>,
/// Where the app can issue commands back to the integration.
pub output: &'a mut AppOutput,
/// If you need to request a repaint from another thread, clone this and send it to that other thread.
pub repaint_signal: std::sync::Arc<dyn RepaintSignal>,
}
impl<'a> FrameBuilder<'a> {
/// Wrap us in a [`Frame`] to send to [`App::ui`].
pub fn build(self) -> Frame<'a> {
Frame(self)
}
}
/// Action that can be taken by the user app.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct AppOutput {
/// Set to `true` to stop the app.
/// This does nothing for web apps.
pub quit: bool,
/// Set to some size to resize the outer window (e.g. glium window) to this size.
pub window_size: Option<egui::Vec2>,
/// If the app sets this, change the `pixels_per_point` of [`egui`] to this next frame.
pub pixels_per_point: Option<f32>,
}
}