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Use egui::ViewportBuilder in eframe::NativeOptions (#3572)
* Part of https://github.com/emilk/egui/issues/3556 This PR replaces a bunch of options in `eframe::NativeOptions` with `egui::ViewportBuilder`. For instance: ``` diff let options = eframe::NativeOptions { - initial_window_size: Some(egui::vec2(320.0, 240.0)), - drag_and_drop_support: true, + viewport: egui::ViewportBuilder::default() + .with_inner_size([320.0, 240.0]) + .with_drag_and_drop(true), centered: true, ..Default::default() }; ```
This commit is contained in:
62
crates/eframe/src/icon_data.rs
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62
crates/eframe/src/icon_data.rs
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//! Helpers for loading [`egui::IconData`].
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use egui::IconData;
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/// Helpers for working with [`IconData`].
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pub trait IconDataExt {
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/// Convert into [`image::RgbaImage`]
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///
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/// # Errors
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/// If `width*height != 4 * rgba.len()`, or if the image is too big.
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fn to_image(&self) -> Result<image::RgbaImage, String>;
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/// Encode as PNG.
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///
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/// # Errors
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/// The image is invalid, or the PNG encoder failed.
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fn to_png_bytes(&self) -> Result<Vec<u8>, String>;
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}
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/// Load the contents of .png file.
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///
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/// # Errors
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/// If this is not a valid png.
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pub fn from_png_bytes(png_bytes: &[u8]) -> Result<IconData, image::ImageError> {
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crate::profile_function!();
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let image = image::load_from_memory(png_bytes)?;
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Ok(from_image(image))
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}
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fn from_image(image: image::DynamicImage) -> IconData {
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let image = image.into_rgba8();
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IconData {
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width: image.width(),
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height: image.height(),
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rgba: image.into_raw(),
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}
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}
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impl IconDataExt for IconData {
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fn to_image(&self) -> Result<image::RgbaImage, String> {
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crate::profile_function!();
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let Self {
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rgba,
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width,
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height,
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} = self.clone();
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image::RgbaImage::from_raw(width, height, rgba).ok_or_else(|| "Invalid IconData".to_owned())
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}
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fn to_png_bytes(&self) -> Result<Vec<u8>, String> {
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crate::profile_function!();
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let image = self.to_image()?;
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let mut png_bytes: Vec<u8> = Vec::new();
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image
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.write_to(
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&mut std::io::Cursor::new(&mut png_bytes),
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image::ImageOutputFormat::Png,
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)
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.map_err(|err| err.to_string())?;
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Ok(png_bytes)
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}
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}
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