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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

refactor interact style

This commit is contained in:
Emil Ernerfeldt
2020-05-10 08:55:41 +02:00
parent 2bd610cb5b
commit 3a1d677840
10 changed files with 135 additions and 87 deletions

View File

@@ -37,6 +37,10 @@ impl Label {
}
}
pub fn text(&self) -> &str {
&self.text
}
pub fn multiline(mut self, multiline: bool) -> Self {
self.multiline = multiline;
self
@@ -189,12 +193,12 @@ impl Widget for Button {
let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
text_cursor.y += 2.0; // TODO: why is this needed?
ui.add_paint_cmd(PaintCmd::Rect {
corner_radius: ui.style().interact_corner_radius(&interact),
fill_color: ui.style().interact_fill_color(&interact),
outline: ui.style().interact_outline(&interact),
corner_radius: ui.style().interact(&interact).corner_radius,
fill_color: ui.style().interact(&interact).fill_color,
outline: ui.style().interact(&interact).outline,
rect: interact.rect,
});
let stroke_color = ui.style().interact_stroke_color(&interact);
let stroke_color = ui.style().interact(&interact).stroke_color;
let text_color = self.text_color.unwrap_or(stroke_color);
ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
@@ -246,12 +250,12 @@ impl<'a> Widget for Checkbox<'a> {
let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);
ui.add_paint_cmd(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: ui.style().interact_fill_color(&interact),
fill_color: ui.style().interact(&interact).fill_color,
outline: None,
rect: big_icon_rect,
});
let stroke_color = ui.style().interact_stroke_color(&interact);
let stroke_color = ui.style().interact(&interact).stroke_color;
if *self.checked {
ui.add_paint_cmd(PaintCmd::Line {
@@ -315,8 +319,8 @@ impl Widget for RadioButton {
let text_cursor =
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
let fill_color = ui.style().interact_fill_color(&interact);
let stroke_color = ui.style().interact_stroke_color(&interact);
let fill_color = ui.style().interact(&interact).fill_color;
let stroke_color = ui.style().interact(&interact).stroke_color;
let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);