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Fix minor bug in mouse velocity tracking
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@@ -290,7 +290,7 @@ impl MouseInput {
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could_be_click = false;
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could_be_click = false;
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}
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}
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if self.pressed {
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if pressed {
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// Start of a drag: we want to track the velocity for during the drag
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// Start of a drag: we want to track the velocity for during the drag
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// and ignore any incoming movement
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// and ignore any incoming movement
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self.pos_tracker.clear();
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self.pos_tracker.clear();
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