mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 06:40:06 -04:00
Remove RefCell
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@@ -1885,7 +1885,7 @@ mod wgpu_integration {
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/// Window surface state that's initialized when the app starts running via a Resumed event
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/// Window surface state that's initialized when the app starts running via a Resumed event
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/// and on Android will also be destroyed if the application is paused.
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/// and on Android will also be destroyed if the application is paused.
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focused_viewport: RefCell<Option<ViewportId>>,
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focused_viewport: Option<ViewportId>,
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}
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}
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impl WgpuWinitApp {
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impl WgpuWinitApp {
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@@ -1908,7 +1908,7 @@ mod wgpu_integration {
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native_options,
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native_options,
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running: None,
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running: None,
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app_creator: Some(app_creator),
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app_creator: Some(app_creator),
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focused_viewport: RefCell::new(Some(ViewportId::ROOT)),
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focused_viewport: Some(ViewportId::ROOT),
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}
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}
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}
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}
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@@ -2312,7 +2312,7 @@ mod wgpu_integration {
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}
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}
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fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
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fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
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if let Some(focus) = *self.focused_viewport.borrow() {
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if let Some(focus) = self.focused_viewport {
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self.viewport_id_from_window_id(&window_id)
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self.viewport_id_from_window_id(&window_id)
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.map_or(false, |i| i == focus)
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.map_or(false, |i| i == focus)
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} else {
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} else {
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@@ -2560,7 +2560,7 @@ mod wgpu_integration {
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egui_winit::process_viewport_commands(
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egui_winit::process_viewport_commands(
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vec![command],
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vec![command],
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viewport_id,
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viewport_id,
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*self.focused_viewport.borrow(),
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self.focused_viewport,
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&window.borrow(),
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&window.borrow(),
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);
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);
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}
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}
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@@ -2672,8 +2672,7 @@ mod wgpu_integration {
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match &event {
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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winit::event::WindowEvent::Focused(new_focused) => {
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self.focused_viewport
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self.focused_viewport = new_focused.then(|| viewport_id).flatten();
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.replace(new_focused.then(|| viewport_id).flatten());
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}
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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winit::event::WindowEvent::Resized(physical_size) => {
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repaint_asap = true;
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repaint_asap = true;
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