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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Improve tessellation quality (#5669)

## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.

This definitions is the same as Figma uses.

## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:

* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill

The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).

## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.

##  But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅

## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.

[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

![Screenshot 2025-02-04 at 08 45
50](https://github.com/user-attachments/assets/20b47a30-de6a-4ff5-885b-2e2fd6d88321)


![image](https://github.com/user-attachments/assets/e17c50eb-5ae7-48d4-bb0d-4f2165075897)
This commit is contained in:
Emil Ernerfeldt
2025-02-04 11:30:12 +01:00
committed by GitHub
parent 9e1117019a
commit 3c07e01d08
63 changed files with 947 additions and 345 deletions

View File

@@ -100,6 +100,7 @@ impl Default for DemoGroups {
Box::<super::tests::InputTest>::default(),
Box::<super::tests::LayoutTest>::default(),
Box::<super::tests::ManualLayoutTest>::default(),
Box::<super::tests::TessellationTest>::default(),
Box::<super::tests::WindowResizeTest>::default(),
]),
}

View File

@@ -124,9 +124,9 @@ impl View for MiscDemoWindow {
)
.changed()
{
self.checklist
.iter_mut()
.for_each(|checked| *checked = all_checked);
for check in &mut self.checklist {
*check = all_checked;
}
}
for (i, checked) in self.checklist.iter_mut().enumerate() {
ui.checkbox(checked, format!("Item {}", i + 1));

View File

@@ -6,6 +6,7 @@ mod input_event_history;
mod input_test;
mod layout_test;
mod manual_layout_test;
mod tessellation_test;
mod window_resize_test;
pub use clipboard_test::ClipboardTest;
@@ -16,4 +17,5 @@ pub use input_event_history::InputEventHistory;
pub use input_test::InputTest;
pub use layout_test::LayoutTest;
pub use manual_layout_test::ManualLayoutTest;
pub use tessellation_test::TessellationTest;
pub use window_resize_test::WindowResizeTest;

View File

@@ -0,0 +1,364 @@
use egui::{
emath::{GuiRounding, TSTransform},
epaint::{self, RectShape},
vec2, Color32, Pos2, Rect, Sense, StrokeKind, Vec2,
};
#[derive(Clone, Debug, PartialEq)]
pub struct TessellationTest {
shape: RectShape,
magnification_pixel_size: f32,
tessellation_options: epaint::TessellationOptions,
paint_edges: bool,
}
impl Default for TessellationTest {
fn default() -> Self {
let shape = Self::interesting_shapes()[0].1.clone();
Self {
shape,
magnification_pixel_size: 12.0,
tessellation_options: Default::default(),
paint_edges: false,
}
}
}
impl TessellationTest {
fn interesting_shapes() -> Vec<(&'static str, RectShape)> {
fn sized(size: impl Into<Vec2>) -> Rect {
Rect::from_center_size(Pos2::ZERO, size.into())
}
let baby_blue = Color32::from_rgb(0, 181, 255);
let mut shapes = vec![
(
"Normal",
RectShape::new(
sized([20.0, 16.0]),
2.0,
baby_blue,
(1.0, Color32::WHITE),
StrokeKind::Inside,
),
),
(
"Minimal rounding",
RectShape::new(
sized([20.0, 16.0]),
1.0,
baby_blue,
(1.0, Color32::WHITE),
StrokeKind::Inside,
),
),
(
"Thin filled",
RectShape::filled(sized([20.0, 0.5]), 2.0, baby_blue),
),
(
"Thin stroked",
RectShape::new(
sized([20.0, 0.5]),
2.0,
baby_blue,
(0.5, Color32::WHITE),
StrokeKind::Inside,
),
),
(
"Blurred",
RectShape::filled(sized([20.0, 16.0]), 2.0, baby_blue).with_blur_width(50.0),
),
(
"Thick stroke, minimal rounding",
RectShape::new(
sized([20.0, 16.0]),
1.0,
baby_blue,
(3.0, Color32::WHITE),
StrokeKind::Inside,
),
),
(
"Blurred stroke",
RectShape::new(
sized([20.0, 16.0]),
0.0,
baby_blue,
(5.0, Color32::WHITE),
StrokeKind::Inside,
)
.with_blur_width(5.0),
),
];
for (_name, shape) in &mut shapes {
shape.round_to_pixels = Some(true);
}
shapes
}
}
impl crate::Demo for TessellationTest {
fn name(&self) -> &'static str {
"Tessellation Test"
}
fn show(&mut self, ctx: &egui::Context, open: &mut bool) {
egui::Window::new(self.name())
.resizable(false)
.open(open)
.show(ctx, |ui| {
use crate::View as _;
self.ui(ui);
});
}
}
impl crate::View for TessellationTest {
fn ui(&mut self, ui: &mut egui::Ui) {
ui.add(crate::egui_github_link_file!());
egui::reset_button(ui, self, "Reset");
ui.horizontal(|ui| {
ui.group(|ui| {
ui.vertical(|ui| {
rect_shape_ui(ui, &mut self.shape);
});
});
ui.group(|ui| {
ui.vertical(|ui| {
ui.heading("Real size");
egui::Frame::dark_canvas(ui.style()).show(ui, |ui| {
let (resp, painter) =
ui.allocate_painter(Vec2::splat(128.0), Sense::hover());
let canvas = resp.rect;
let pixels_per_point = ui.pixels_per_point();
let pixel_size = 1.0 / pixels_per_point;
let mut shape = self.shape.clone();
shape.rect = Rect::from_center_size(canvas.center(), shape.rect.size())
.round_to_pixel_center(pixels_per_point)
.translate(Vec2::new(pixel_size / 3.0, pixel_size / 5.0)); // Intentionally offset to test the effect of rounding
painter.add(shape);
});
});
});
});
ui.group(|ui| {
ui.heading("Zoomed in");
let magnification_pixel_size = &mut self.magnification_pixel_size;
let tessellation_options = &mut self.tessellation_options;
egui::Grid::new("TessellationOptions")
.num_columns(2)
.spacing([12.0, 8.0])
.striped(true)
.show(ui, |ui| {
ui.label("Magnification");
ui.add(
egui::DragValue::new(magnification_pixel_size)
.speed(0.5)
.range(0.0..=64.0),
);
ui.end_row();
ui.label("Feathering width");
ui.horizontal(|ui| {
ui.checkbox(&mut tessellation_options.feathering, "");
ui.add_enabled(
tessellation_options.feathering,
egui::DragValue::new(
&mut tessellation_options.feathering_size_in_pixels,
)
.speed(0.1)
.range(0.0..=4.0)
.suffix(" px"),
);
});
ui.end_row();
ui.label("Paint edges");
ui.checkbox(&mut self.paint_edges, "");
ui.end_row();
});
let magnification_pixel_size = *magnification_pixel_size;
egui::Frame::dark_canvas(ui.style()).show(ui, |ui| {
let (resp, painter) = ui.allocate_painter(
magnification_pixel_size * (self.shape.rect.size() + Vec2::splat(8.0)),
Sense::hover(),
);
let canvas = resp.rect;
let mut shape = self.shape.clone();
shape.rect = shape.rect.translate(Vec2::new(1.0 / 3.0, 1.0 / 5.0)); // Intentionally offset to test the effect of rounding
let mut mesh = epaint::Mesh::default();
let mut tessellator = epaint::Tessellator::new(
1.0,
*tessellation_options,
ui.fonts(|f| f.font_image_size()),
vec![],
);
tessellator.tessellate_rect(&shape, &mut mesh);
// Scale and position the mesh:
mesh.transform(
TSTransform::from_translation(canvas.center().to_vec2())
* TSTransform::from_scaling(magnification_pixel_size),
);
let mesh = std::sync::Arc::new(mesh);
painter.add(epaint::Shape::mesh(mesh.clone()));
if self.paint_edges {
let stroke = epaint::Stroke::new(0.5, Color32::MAGENTA);
for triangle in mesh.triangles() {
let a = mesh.vertices[triangle[0] as usize];
let b = mesh.vertices[triangle[1] as usize];
let c = mesh.vertices[triangle[2] as usize];
painter.line_segment([a.pos, b.pos], stroke);
painter.line_segment([b.pos, c.pos], stroke);
painter.line_segment([c.pos, a.pos], stroke);
}
}
// Draw pixel centers:
let pixel_radius = 0.75;
let pixel_color = Color32::GRAY;
for yi in 0.. {
let y = (yi as f32 + 0.5) * magnification_pixel_size;
if y > canvas.height() / 2.0 {
break;
}
for xi in 0.. {
let x = (xi as f32 + 0.5) * magnification_pixel_size;
if x > canvas.width() / 2.0 {
break;
}
for offset in [vec2(x, y), vec2(x, -y), vec2(-x, y), vec2(-x, -y)] {
painter.circle_filled(
canvas.center() + offset,
pixel_radius,
pixel_color,
);
}
}
}
});
});
}
}
fn rect_shape_ui(ui: &mut egui::Ui, shape: &mut RectShape) {
egui::ComboBox::from_id_salt("prefabs")
.selected_text("Prefabs")
.show_ui(ui, |ui| {
for (name, prefab) in TessellationTest::interesting_shapes() {
ui.selectable_value(shape, prefab, name);
}
});
ui.add_space(4.0);
let RectShape {
rect,
rounding,
fill,
stroke,
stroke_kind,
blur_width,
round_to_pixels,
brush: _,
} = shape;
let round_to_pixels = round_to_pixels.get_or_insert(true);
egui::Grid::new("RectShape")
.num_columns(2)
.spacing([12.0, 8.0])
.striped(true)
.show(ui, |ui| {
ui.label("Size");
ui.horizontal(|ui| {
let mut size = rect.size();
ui.add(
egui::DragValue::new(&mut size.x)
.speed(0.2)
.range(0.0..=64.0),
);
ui.add(
egui::DragValue::new(&mut size.y)
.speed(0.2)
.range(0.0..=64.0),
);
*rect = Rect::from_center_size(Pos2::ZERO, size);
});
ui.end_row();
ui.label("Rounding");
ui.add(rounding);
ui.end_row();
ui.label("Fill");
ui.color_edit_button_srgba(fill);
ui.end_row();
ui.label("Stroke");
ui.add(stroke);
ui.end_row();
ui.label("Stroke kind");
ui.horizontal(|ui| {
ui.selectable_value(stroke_kind, StrokeKind::Inside, "Inside");
ui.selectable_value(stroke_kind, StrokeKind::Middle, "Middle");
ui.selectable_value(stroke_kind, StrokeKind::Outside, "Outside");
});
ui.end_row();
ui.label("Blur width");
ui.add(
egui::DragValue::new(blur_width)
.speed(0.5)
.range(0.0..=20.0),
);
ui.end_row();
ui.label("Round to pixels");
ui.checkbox(round_to_pixels, "");
ui.end_row();
});
}
#[cfg(test)]
mod tests {
use crate::View as _;
use super::*;
#[test]
fn snapshot_tessellation_test() {
for (name, shape) in TessellationTest::interesting_shapes() {
let mut test = TessellationTest {
shape,
..Default::default()
};
let mut harness = egui_kittest::Harness::new_ui(|ui| {
test.ui(ui);
});
harness.fit_contents();
harness.run();
harness.snapshot(&format!("tessellation_test/{name}"));
}
}
}