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wgpu backend: Enable WebGL fallback (#8038)
* Fix for https://github.com/emilk/eframe_template/issues/223 * Related: https://github.com/gfx-rs/wgpu/pull/9319 By default, we would only turn on the WebGPU backend on web, which means browsers without WebGPU support would just crash. You can still opt-out of all the default `wgpu` features by enabling `eframe/wgpu_no_default_features` instead of `eframe/wgpu`
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@@ -89,7 +89,7 @@ web_screen_reader = ["web-sys/SpeechSynthesis", "web-sys/SpeechSynthesisUtteranc
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## See <https://github.com/emilk/egui/issues/5889> for more details.
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##
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## By default, eframe will prefer WebGPU over WebGL, but
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## you can configure this at run-time with [`NativeOptions::wgpu_options`].
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## you can configure this at run-time with `WebOptions::wgpu_options`.
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wgpu = ["wgpu_no_default_features", "egui-wgpu/default"]
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## This is exactly like the `wgpu` feature, but does NOT enable the default features of `wgpu` and `egui-wgpu`.
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@@ -155,7 +155,6 @@ glutin-winit = { workspace = true, optional = true, default-features = false, fe
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"wgl",
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] }
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home = { workspace = true, optional = true }
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wgpu = { workspace = true, optional = true }
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# mac:
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[target.'cfg(any(target_os = "macos"))'.dependencies]
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@@ -159,7 +159,7 @@ pub use {egui, egui::emath, egui::epaint};
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pub use {egui_glow, glow};
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#[cfg(feature = "wgpu_no_default_features")]
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pub use {egui_wgpu, wgpu};
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pub use {egui_wgpu, egui_wgpu::wgpu};
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mod epi;
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