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wgpu backend: Enable WebGL fallback (#8038)
* Fix for https://github.com/emilk/eframe_template/issues/223 * Related: https://github.com/gfx-rs/wgpu/pull/9319 By default, we would only turn on the WebGPU backend on web, which means browsers without WebGPU support would just crash. You can still opt-out of all the default `wgpu` features by enabling `eframe/wgpu_no_default_features` instead of `eframe/wgpu`
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@@ -37,7 +37,7 @@ serde = ["dep:serde", "egui_demo_lib/serde", "egui/serde"]
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syntect = ["egui_demo_lib/syntect"]
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glow = ["eframe/glow"]
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wgpu = ["eframe/wgpu", "bytemuck", "dep:wgpu"]
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wgpu = ["eframe/wgpu", "bytemuck"]
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wayland = ["eframe/wayland"]
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x11 = ["eframe/x11"]
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@@ -60,9 +60,6 @@ accesskit_consumer = { workspace = true, optional = true }
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bytemuck = { workspace = true, optional = true }
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puffin = { workspace = true, optional = true }
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puffin_http = { workspace = true, optional = true }
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# Enable both WebGL & WebGPU when targeting the web (these features have no effect when not targeting wasm32)
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# Also enable the default features so we have a supported backend for every platform.
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wgpu = { workspace = true, features = ["default", "webgpu", "webgl"], optional = true }
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# feature "http":
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@@ -211,7 +211,7 @@ fn integration_ui(ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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let wgpu_adapter_details_ui = |ui: &mut egui::Ui, adapter: &eframe::wgpu::Adapter| {
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let info = &adapter.get_info();
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let wgpu::AdapterInfo {
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let eframe::wgpu::AdapterInfo {
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name,
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vendor,
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device,
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