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wgpu backend: Enable WebGL fallback (#8038)

* Fix for https://github.com/emilk/eframe_template/issues/223
* Related: https://github.com/gfx-rs/wgpu/pull/9319

By default, we would only turn on the WebGPU backend on web, which means
browsers without WebGPU support would just crash.

You can still opt-out of all the default `wgpu` features by enabling
`eframe/wgpu_no_default_features` instead of `eframe/wgpu`
This commit is contained in:
Emil Ernerfeldt
2026-03-27 11:12:46 +01:00
committed by GitHub
parent 82a578e58c
commit 3cf3141e8f
6 changed files with 10 additions and 10 deletions

View File

@@ -37,7 +37,7 @@ serde = ["dep:serde", "egui_demo_lib/serde", "egui/serde"]
syntect = ["egui_demo_lib/syntect"]
glow = ["eframe/glow"]
wgpu = ["eframe/wgpu", "bytemuck", "dep:wgpu"]
wgpu = ["eframe/wgpu", "bytemuck"]
wayland = ["eframe/wayland"]
x11 = ["eframe/x11"]
@@ -60,9 +60,6 @@ accesskit_consumer = { workspace = true, optional = true }
bytemuck = { workspace = true, optional = true }
puffin = { workspace = true, optional = true }
puffin_http = { workspace = true, optional = true }
# Enable both WebGL & WebGPU when targeting the web (these features have no effect when not targeting wasm32)
# Also enable the default features so we have a supported backend for every platform.
wgpu = { workspace = true, features = ["default", "webgpu", "webgl"], optional = true }
# feature "http":