diff --git a/crates/egui/src/containers/panel.rs b/crates/egui/src/containers/panel.rs
index d7cb2642a..0ccd77822 100644
--- a/crates/egui/src/containers/panel.rs
+++ b/crates/egui/src/containers/panel.rs
@@ -15,7 +15,7 @@
//!
//! Add your [`crate::Window`]:s after any top-level panels.
-use emath::GuiRounding as _;
+use emath::{GuiRounding as _, Pos2};
use crate::{
lerp, vec2, Align, Context, CursorIcon, Frame, Id, InnerResponse, LayerId, Layout, NumExt,
@@ -273,6 +273,629 @@ impl PanelSizer {
// ----------------------------------------------------------------------------
+/// A panel that covers an entire side
+/// ([`Left`](VerticalSide::Left), [`Right`](VerticalSide::Right),
+/// [`Top`](HorizontalSide::Top) or [`Bottom`](HorizontalSide::Bottom))
+/// of a [`Ui`] or screen.
+///
+/// The order in which you add panels matter!
+/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
+///
+/// ⚠ Always add any [`CentralPanel`] last.
+///
+/// See the [module level docs](crate::containers::panel) for more details.
+///
+/// TODO(shark98): Fix the example test code.
+/// ```
+/// # egui::__run_test_ctx(|ctx| {
+/// egui::Panel::left("my_left_panel").show(ctx, |ui| {
+/// ui.label("Hello World!");
+/// });
+/// # });
+/// ```
+#[must_use = "You should call .show()"]
+pub struct Panel {
+ side: Side,
+ id: Id,
+ frame: Option,
+ resizable: bool,
+ show_separator_line: bool,
+
+ /// The size is defined as being either the width for a Vertical Panel
+ /// or the height for a Horizontal Panel.
+ default_size: Option,
+
+ /// The size is defined as being either the width for a Vertical Panel
+ /// or the height for a Horizontal Panel.
+ size_range: Rangef,
+}
+
+impl Panel {
+ /// Create a left panel.
+ ///
+ /// The id should be globally unique, e.g. `Id::new("my_left_panel")`.
+ pub fn left(id: impl Into) -> Self {
+ Self::new(Side::Vertical(VerticalSide::Left), id)
+ }
+
+ /// Create a right panel.
+ ///
+ /// The id should be globally unique, e.g. `Id::new("my_right_panel")`.
+ pub fn right(id: impl Into) -> Self {
+ Self::new(Side::Vertical(VerticalSide::Right), id)
+ }
+
+ /// Create a top panel.
+ ///
+ /// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
+ pub fn top(id: impl Into) -> Self {
+ Self::new(Side::Horizontal(HorizontalSide::Top), id)
+ }
+
+ /// Create a bottom panel.
+ ///
+ /// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
+ pub fn bottom(id: impl Into) -> Self {
+ Self::new(Side::Horizontal(HorizontalSide::Bottom), id)
+ }
+
+ /// Create a panel.
+ ///
+ /// The id should be globally unique, e.g. `Id::new("my_panel")`.
+ pub fn new(side: Side, id: impl Into) -> Self {
+ let default_size: Option = match side {
+ Side::Vertical(_) => Some(200.0),
+ Side::Horizontal(_) => None,
+ };
+
+ let size_range: Rangef = match side {
+ Side::Vertical(_) => Rangef::new(96.0, f32::INFINITY),
+ Side::Horizontal(_) => Rangef::new(20.0, f32::INFINITY),
+ };
+
+ Self {
+ side,
+ id: id.into(),
+ frame: None,
+ resizable: true,
+ show_separator_line: true,
+ default_size,
+ size_range,
+ }
+ }
+
+ /// Can panel be resized by dragging the edge of it?
+ ///
+ /// Default is `true`.
+ ///
+ /// If you want your panel to be resizable you also need a widget in it that
+ /// takes up more space as you resize it, such as:
+ /// * Wrapping text ([`Ui::horizontal_wrapped`]).
+ /// * A [`crate::ScrollArea`].
+ /// * A [`crate::Separator`].
+ /// * A [`crate::TextEdit`].
+ /// * …
+ #[inline]
+ pub fn resizable(mut self, resizable: bool) -> Self {
+ self.resizable = resizable;
+ self
+ }
+
+ /// Show a separator line, even when not interacting with it?
+ ///
+ /// Default: `true`.
+ #[inline]
+ pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
+ self.show_separator_line = show_separator_line;
+ self
+ }
+
+ /// The initial wrapping width of the [`Panel`], including margins.
+ #[inline]
+ pub fn default_size(mut self, default_size: f32) -> Self {
+ self.default_size = Some(default_size);
+ self.size_range = Rangef::new(
+ self.size_range.min.at_most(default_size),
+ self.size_range.max.at_least(default_size),
+ );
+ self
+ }
+
+ /// Minimum size of the panel, including margins.
+ #[inline]
+ pub fn min_size(mut self, min_size: f32) -> Self {
+ self.size_range = Rangef::new(min_size, self.size_range.max.at_least(min_size));
+ self
+ }
+
+ /// Maximum size of the panel, including margins.
+ #[inline]
+ pub fn max_size(mut self, max_size: f32) -> Self {
+ self.size_range = Rangef::new(self.size_range.min.at_most(max_size), max_size);
+ self
+ }
+
+ /// The allowable size range for the panel, including margins.
+ #[inline]
+ pub fn size_range(mut self, size_range: impl Into) -> Self {
+ let size_range = size_range.into();
+ self.default_size = self
+ .default_size
+ .map(|default_size| clamp_to_range(default_size, size_range));
+ self.size_range = size_range;
+ self
+ }
+
+ /// Enforce this exact size, including margins.
+ #[inline]
+ pub fn exact_size(mut self, size: f32) -> Self {
+ self.default_size = Some(size);
+ self.size_range = Rangef::point(size);
+ self
+ }
+
+ /// Change the background color, margins, etc.
+ #[inline]
+ pub fn frame(mut self, frame: Frame) -> Self {
+ self.frame = Some(frame);
+ self
+ }
+}
+
+// Public showing methods
+impl Panel {
+ /// Show the panel inside a [`Ui`].
+ pub fn show_inside(
+ self,
+ ui: &mut Ui,
+ add_contents: impl FnOnce(&mut Ui) -> R,
+ ) -> InnerResponse {
+ self.show_inside_dyn(ui, Box::new(add_contents))
+ }
+
+ /// Show the panel at the top level.
+ pub fn show(
+ self,
+ ctx: &Context,
+ add_contents: impl FnOnce(&mut Ui) -> R,
+ ) -> InnerResponse {
+ self.show_dyn(ctx, Box::new(add_contents))
+ }
+
+ /// Show the panel if `is_expanded` is `true`,
+ /// otherwise don't show it, but with a nice animation between collapsed and expanded.
+ pub fn show_animated(
+ self,
+ ctx: &Context,
+ is_expanded: bool,
+ add_contents: impl FnOnce(&mut Ui) -> R,
+ ) -> Option> {
+ let how_expanded = animate_expansion(ctx(), self.id.with("animation"), is_expanded);
+
+ let animated_panel = self.get_animated_panel(ctx(), is_expanded);
+
+ if animated_panel.is_none() {
+ None
+ } else if how_expanded < 1.0 {
+ // Show a fake panel in this in-between animation state:
+ animated_panel.unwrap().show(ctx, |_ui| {});
+ None
+ } else {
+ // Show the real panel:
+ Some(animated_panel.unwrap().show(ctx, add_contents))
+ }
+ }
+
+ /// Show the panel if `is_expanded` is `true`,
+ /// otherwise don't show it, but with a nice animation between collapsed and expanded.
+ pub fn show_animated_inside(
+ self,
+ ui: &mut Ui,
+ is_expanded: bool,
+ add_contents: impl FnOnce(&mut Ui) -> R,
+ ) -> Option> {
+ let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
+
+ // Get either the fake or the real panel to animate
+ let animated_panel = self.get_animated_panel(ui.ctx(), is_expanded);
+
+ if animated_panel.is_none() {
+ None
+ } else if how_expanded < 1.0 {
+ // Show a fake panel in this in-between animation state:
+ animated_panel.unwrap().show_inside(ui, |_ui| {});
+ None
+ } else {
+ // Show the real panel:
+ Some(animated_panel.unwrap().show_inside(ui, add_contents))
+ }
+ }
+
+ /// Show either a collapsed or a expanded panel, with a nice animation between.
+ pub fn show_animated_between(
+ ctx: &Context,
+ is_expanded: bool,
+ collapsed_panel: Self,
+ expanded_panel: Self,
+ add_contents: impl FnOnce(&mut Ui, f32) -> R,
+ ) -> Option> {
+ let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
+
+ // Get either the fake or the real panel to animate
+ let animated_between_panel =
+ Self::get_animated_between_panel(ctx(), is_expanded, collapsed_panel, expanded_panel);
+
+ if 0.0 == how_expanded {
+ Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
+ } else if how_expanded < 1.0 {
+ // Show animation:
+ animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded));
+ None
+ } else {
+ Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
+ }
+ }
+
+ /// Show either a collapsed or a expanded panel, with a nice animation between.
+ pub fn show_animated_between_inside(
+ ui: &mut Ui,
+ is_expanded: bool,
+ collapsed_panel: Self,
+ expanded_panel: Self,
+ add_contents: impl FnOnce(&mut Ui, f32) -> R,
+ ) -> InnerResponse {
+ let how_expanded =
+ animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
+
+ let animated_between_panel = Self::get_animated_between_panel(
+ ui.ctx(),
+ is_expanded,
+ collapsed_panel,
+ expanded_panel,
+ );
+
+ if 0.0 == how_expanded {
+ animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
+ } else if how_expanded < 1.0 {
+ // Show animation:
+ animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
+ } else {
+ animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
+ }
+ }
+}
+
+// Private methods to support the various show methods
+impl Panel {
+ /// Show the panel inside a [`Ui`].
+ fn show_inside_dyn<'c, R>(
+ self,
+ ui: &mut Ui,
+ add_contents: Box R + 'c>,
+ ) -> InnerResponse {
+ let side = self.side;
+ let id = self.id;
+ let resizable = self.resizable;
+ let show_separator_line = self.show_separator_line;
+ let size_range = self.size_range;
+
+ // Define the sizing of the panel.
+ let mut panel_sizer = PanelSizer::new(&self, ui);
+
+ // Check for duplicate id
+ ui.ctx()
+ .check_for_id_clash(id, panel_sizer.panel_rect, "Panel");
+
+ if self.resizable {
+ // Prepare the resizable panel to avoid frame latency in the resize
+ self.prepare_resizable_panel(&mut panel_sizer, ui);
+ }
+
+ // NOTE(shark98): This must be **after** the resizable preparation, as the size
+ // may change and round_ui() uses the size.
+ panel_sizer.panel_rect = panel_sizer.panel_rect.round_ui();
+
+ let get_ui_kind = || match side {
+ Side::Vertical(v_side) => match v_side {
+ VerticalSide::Left => UiKind::LeftPanel,
+ VerticalSide::Right => UiKind::RightPanel,
+ },
+ Side::Horizontal(h_side) => match h_side {
+ HorizontalSide::Top => UiKind::TopPanel,
+ HorizontalSide::Bottom => UiKind::BottomPanel,
+ },
+ };
+
+ let mut panel_ui = ui.new_child(
+ UiBuilder::new()
+ .id_salt(id)
+ .ui_stack_info(UiStackInfo::new(get_ui_kind()))
+ .max_rect(panel_sizer.panel_rect)
+ .layout(Layout::top_down(Align::Min)),
+ );
+ panel_ui.expand_to_include_rect(panel_sizer.panel_rect);
+ panel_ui.set_clip_rect(panel_sizer.panel_rect); // If we overflow, don't do so visibly (#4475)
+
+ let inner_response = panel_sizer.frame.show(&mut panel_ui, |ui| {
+ match side {
+ Side::Vertical(_) => {
+ ui.set_min_height(ui.max_rect().height()); // Make sure the frame fills the full height
+ ui.set_min_width(
+ (size_range.min - panel_sizer.frame.inner_margin.sum().x).at_least(0.0),
+ );
+ }
+ Side::Horizontal(_) => {
+ ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
+ ui.set_min_height(
+ (size_range.min - panel_sizer.frame.inner_margin.sum().y).at_least(0.0),
+ );
+ }
+ }
+
+ add_contents(ui)
+ });
+
+ let rect = inner_response.response.rect;
+
+ {
+ let mut cursor = ui.cursor();
+ match side {
+ Side::Vertical(v_side) => match v_side {
+ VerticalSide::Left => cursor.min.x = rect.max.x,
+ VerticalSide::Right => cursor.max.x = rect.min.x,
+ },
+ Side::Horizontal(h_side) => match h_side {
+ HorizontalSide::Top => cursor.min.y = rect.max.y,
+ HorizontalSide::Bottom => cursor.max.y = rect.min.y,
+ },
+ };
+ ui.set_cursor(cursor);
+ }
+
+ ui.expand_to_include_rect(rect);
+
+ let mut resize_hover = false;
+ let mut is_resizing = false;
+ if resizable {
+ // Now we do the actual resize interaction, on top of all the contents,
+ // otherwise its input could be eaten by the contents, e.g. a
+ // `ScrollArea` on either side of the panel boundary.
+ (resize_hover, is_resizing) = self.resize_panel(&mut panel_sizer, ui);
+ }
+
+ if resize_hover || is_resizing {
+ ui.ctx().set_cursor_icon(self.get_cursor_icon(&panel_sizer));
+ }
+
+ PanelState { rect }.store(ui.ctx(), id);
+
+ {
+ let stroke = if is_resizing {
+ ui.style().visuals.widgets.active.fg_stroke // highly visible
+ } else if resize_hover {
+ ui.style().visuals.widgets.hovered.fg_stroke // highly visible
+ } else if show_separator_line {
+ // TODO(emilk): distinguish resizable from non-resizable
+ ui.style().visuals.widgets.noninteractive.bg_stroke // dim
+ } else {
+ Stroke::NONE
+ };
+ // TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
+ let resize_axe = side.opposite().side_axe(rect);
+ let resize_axe = resize_axe + 0.5 * side.sign() * stroke.width;
+ match side {
+ Side::Vertical(_) => {
+ ui.painter()
+ .vline(resize_axe, panel_sizer.panel_rect.y_range(), stroke);
+ }
+ Side::Horizontal(_) => {
+ ui.painter()
+ .hline(panel_sizer.panel_rect.x_range(), resize_axe, stroke);
+ }
+ }
+ }
+
+ inner_response
+ }
+
+ /// Show the panel at the top level.
+ fn show_dyn<'c, R>(
+ self,
+ ctx: &Context,
+ add_contents: Box R + 'c>,
+ ) -> InnerResponse {
+ let side = self.side;
+ let available_rect = ctx.available_rect();
+ let mut panel_ui = Ui::new(
+ ctx.clone(),
+ self.id,
+ UiBuilder::new()
+ .layer_id(LayerId::background())
+ .max_rect(available_rect),
+ );
+ panel_ui.set_clip_rect(ctx.screen_rect());
+
+ let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
+ let rect = inner_response.response.rect;
+
+ match side {
+ Side::Vertical(v_side) => match v_side {
+ VerticalSide::Left => ctx.pass_state_mut(|state| {
+ state.allocate_left_panel(Rect::from_min_max(available_rect.min, rect.max));
+ }),
+ VerticalSide::Right => ctx.pass_state_mut(|state| {
+ state.allocate_right_panel(Rect::from_min_max(rect.min, available_rect.max));
+ }),
+ },
+ Side::Horizontal(h_side) => match h_side {
+ HorizontalSide::Top => {
+ ctx.pass_state_mut(|state| {
+ state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
+ });
+ }
+ HorizontalSide::Bottom => {
+ ctx.pass_state_mut(|state| {
+ state.allocate_bottom_panel(Rect::from_min_max(
+ rect.min,
+ available_rect.max,
+ ));
+ });
+ }
+ },
+ }
+ inner_response
+ }
+
+ fn prepare_resizable_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) {
+ let resize_id = self.id.with("__resize");
+ let resize_response = ui.ctx().read_response(resize_id);
+
+ if resize_response.is_some() {
+ let resize_response = resize_response.unwrap();
+
+ // NOTE(sharky98): The original code was initializing to
+ // false first, but it doesn't seem necessary.
+ let is_resizing = resize_response.dragged();
+ let pointer = resize_response.interact_pointer_pos();
+ panel_sizer.prepare_resizing_response(is_resizing, pointer);
+ }
+ }
+
+ fn resize_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) -> (bool, bool) {
+ let (resize_x, resize_y, amnt): (impl Into, impl Into, Vec2) =
+ match self.side {
+ Side::Vertical(_) => {
+ let resize_x = self.side.opposite().side_axe(panel_sizer.panel_rect);
+ let resize_y = panel_sizer.panel_rect.y_range();
+ (
+ resize_x..=resize_x,
+ resize_y,
+ vec2(ui.style().interaction.resize_grab_radius_side, 0.0),
+ )
+ }
+ Side::Horizontal(_) => {
+ let resize_x = panel_sizer.panel_rect.x_range();
+ let resize_y = self.side.opposite().side_axe(panel_sizer.panel_rect);
+ (
+ resize_x,
+ resize_y..=resize_y,
+ vec2(0.0, ui.style().interaction.resize_grab_radius_side),
+ )
+ }
+ };
+
+ let resize_id = self.id.with("__resize");
+ let resize_rect = Rect::from_x_y_ranges(resize_x, resize_y).expand2(amnt);
+ let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
+
+ (resize_response.hovered(), resize_response.dragged())
+ }
+
+ fn get_cursor_icon(&self, panel_sizer: &PanelSizer) -> CursorIcon {
+ if panel_sizer.size <= self.size_range.min {
+ match self.side {
+ Side::Vertical(v_side) => match v_side {
+ VerticalSide::Left => CursorIcon::ResizeEast,
+ VerticalSide::Right => CursorIcon::ResizeWest,
+ },
+ Side::Horizontal(h_side) => match h_side {
+ HorizontalSide::Top => CursorIcon::ResizeSouth,
+ HorizontalSide::Bottom => CursorIcon::ResizeNorth,
+ },
+ }
+ } else if panel_sizer.size < self.size_range.max {
+ match self.side {
+ Side::Vertical(_) => CursorIcon::ResizeHorizontal,
+ Side::Horizontal(_) => CursorIcon::ResizeVertical,
+ }
+ } else {
+ match self.side {
+ Side::Vertical(v_side) => match v_side {
+ VerticalSide::Left => CursorIcon::ResizeWest,
+ VerticalSide::Right => CursorIcon::ResizeEast,
+ },
+ Side::Horizontal(h_side) => match h_side {
+ HorizontalSide::Top => CursorIcon::ResizeNorth,
+ HorizontalSide::Bottom => CursorIcon::ResizeSouth,
+ },
+ }
+ }
+ }
+
+ /// Get the real or fake panel to animate if `is_expanded` is `true`.
+ fn get_animated_panel(self, ctx: &Context, is_expanded: bool) -> Option {
+ let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
+
+ if 0.0 == how_expanded {
+ None
+ } else if how_expanded < 1.0 {
+ // Show a fake panel in this in-between animation state:
+ // TODO(emilk): move the panel out-of-screen instead of changing its width.
+ // Then we can actually paint it as it animates.
+ let expanded_size = Self::get_animated_size(ctx, &self);
+ let fake_size = how_expanded * expanded_size;
+ Some(
+ Self {
+ id: self.id.with("animating_panel"),
+ ..self
+ }
+ .resizable(false)
+ .exact_size(fake_size),
+ )
+ } else {
+ // Show the real panel:
+ Some(self)
+ }
+ }
+
+ /// Get either the collapsed or expended panel to animate.
+ fn get_animated_between_panel(
+ ctx: &Context,
+ is_expanded: bool,
+ collapsed_panel: Self,
+ expanded_panel: Self,
+ ) -> Self {
+ let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
+
+ if 0.0 == how_expanded {
+ collapsed_panel
+ } else if how_expanded < 1.0 {
+ let collapsed_size = Self::get_animated_size(ctx, &collapsed_panel);
+ let expanded_size = Self::get_animated_size(ctx, &expanded_panel);
+
+ let fake_size = lerp(collapsed_size..=expanded_size, how_expanded);
+
+ Self {
+ id: expanded_panel.id.with("animating_panel"),
+ ..expanded_panel
+ }
+ .resizable(false)
+ .exact_size(fake_size)
+ } else {
+ expanded_panel
+ }
+ }
+
+ fn get_animated_size(ctx: &Context, panel: &Panel) -> f32 {
+ let get_rect_state_size = |state: PanelState| match panel.side {
+ Side::Vertical(_) => state.rect.width(),
+ Side::Horizontal(_) => state.rect.height(),
+ };
+
+ let get_spacing_size = || match panel.side {
+ Side::Vertical(_) => ctx.style().spacing.interact_size.x,
+ Side::Horizontal(_) => ctx.style().spacing.interact_size.y,
+ };
+
+ PanelState::load(ctx, panel.id)
+ .map(get_rect_state_size)
+ .or(panel.default_size)
+ .unwrap_or(get_spacing_size())
+ }
+}
+
+// ----------------------------------------------------------------------------
+
/// A panel that covers the entire left or right side of a [`Ui`] or screen.
///
/// The order in which you add panels matter!